Cognitive and Motor Skills
Results: 405
101 Animations
101 Animations is a cause and effect training program designed for use with children with cognitive and upper extremity disabilities. This simple activity causes a loud, large animation (non-age-specific cartoon) on the computer screen with every switch activation. This program includes 101 animations. This program can be accessed with Mouseclick (see separate entry), a touch screen, a single switch, or the standard keyboard space bar. COMPATIBILITY: Versions are available for use on Macintosh c
123 Order - Lite
123 Order – Lite is a perceptual training and math skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch or iPad or an Android device to teach a child number sequencing using a set of three or four numbers. Full number sequences are shown in a training session, and then the child is asked to identify the last number in a sequence, c
Abc's & Numbers (Model 550Fp)
ABC's and Numbers, model 550FP, is a cognitive skills tutorial program designed to teach to recognize letters and numbers for individuals with a learning disability. The set features 36 full color picture cards with all the letters of the alphabet in lower case and numbers one through ten.
Abrakadabra
Abrakadabra is a cause and effect training program designed for use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program is designed to help develop visual perception and language skills as well as early switch techniques. In this program, users build up 30 different pictures in stages by pressing a switch, touching a touchscreen, clicking a mouse, or pressing a key on the keyboard. Each time the switch/key/mouse is p
Acereader Pro
AceReader Pro is a reading tutorial program designed for use by students with learning disabilities, dyslexia, low vision, or auditory or visual discrimination disabilities. This program uses two presentation methods to help the user learn to read more fluently by taking in multiple words at one time. In Rapid Serial Visual Presentation mode, text is displayed in the center of the text area, allowing the user to read without moving his or her eyes. In Tachistoscopic Scroll Presentation mode, te
Adjectives And Opposites: Learning At The Circus
Adjectives and Opposites: Learning at the Circus is a tutorial program designed to introduce and reinforce the concept of adjectives and opposites for children with language-learning, developmental, severe physical or cognitive disabilities, or autism. This program strengthens vocabulary, teaches adjectives and opposites, and reinforces basic concepts. Before the program begins, the instructor selects an activity and interface and decides whether to use the game for encouragement and reinforceme
All About Materials
All About Materials is a language and science tutorial program designed for use by children with learning and reading disabilities. To rescue the king in the weird and wobbly land of the Green Jelly, children must know the nature of materials from metal to fabric. Sorting and matching activities, simulations of objects floating and sinking, and experiments with magnetism are some of the ways users interact with the program. Special features include a notepad with talking word banks, narrated tex
All About Series Library Pack
The All About Series Library Pack is a language, math skills, and science tutorial program set designed for use by children with learning and reading disabilities. This six-title set offers speech support and word banks make the programs accessible to both early and non-readers. Titles in the set include All About Ourselves, All About Weather and Seasons, All About Shape and Space, All About Materials, All About number at Level 1, and All About Number Level 2 (each also sold separately; see sepa
All About Shape And Space
All About Shape and Space is a language tutorial program designed for use by children with learning and reading disabilities. Matching, sorting, symmetry, and pattern-making activities introduce learners to basic concepts as they work with two- and three-dimensional shapes. Audio support assists in developing of informational processing and communication skills. Quizzes and opportunities to write about shapes using extensive word banks cdomplete the activities. COMPATIBILITY: The CD-ROM includes
All About Weather And Seasons
All About Weather and Seasons is a language tutorial program designed for use by children with learning and reading disabilities. Young readers and pre-readers discover answers to questions about the seasons and weather as they interact with the colorful, animated pages of the program. The program offers full speech support and fully supported with narrated instructions and talking stories. Fun, simple games and activities allow children to explore how weather relates to people, their surroundin
Alpha Sequence - Autism Series
Alpha Sequence – Autism Series is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to learn sequencing of letters. The app is organized into multiple "Learn and Play" sections, each with separate "Learn" and "Play" parts. The app shows pictures of individua
Alphabet Track
Alphabet Track is a pre-reading tutorial program designed for use by children with learning, vision, or cognitive disabilities. Students move through eight activities at their own pace. All the activities are switch-accessible and fully configurable to meet each student's individual needs. For example, students may decide to replace the program's built-in audio with their own voice reciting the alphabet and pronouncing each letter. The alphabet arc format used in each activity serves as a visual
Animal Habitats
Animal Habitats is a fully inclusive academic tutorial program designed to enhance language, reading, writing, speech, and cognitive skills for children in primary grades with developmental and physical disabilities. This collection of educational activities features a range of integrated support materials to effectively use the computer as a whole language tool in the classroom. This program uses an original story to introduce users to five habitats: the jungle, the desert, the grasslands, the
Animals Sound - Lite
Animals Sound – Lite is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize sounds that animals such as cats, dogs, bears and horses make. Each "Learn and Play" section includes a "Learn" part and a "Play" part. A picture of an animal is shown wit
Application Clicker (Models Sm-32, Sm-32R, Sw-32, & Sw-32R)
Application Clicker is a cause and effect lesson authoring program designed for use in creating learning activites for children with cognitive or severe physical disabilities. This program can be used for making cause/effect activities from websites, DVDs, videos, or music. The program opens a window on the left of a screen on which the target is open. The user then positions the cursor over the desired target and presses S to start the counter. The program clicks on the Play link, which changes
Articulation Station
Articulation Station is a speech training program and a language tutorial program designed for use by children or adults who have communication or speech disabilities or autism and by speech and language therapists and parents working with these people. The application (or app) includes one target sounds, /p/, in the initial, medial and final positions of words, sentences and stories and features 60 target words. This app offers six activities to teach and reinforce the correct pronunciation of
Articulation Station Pro
Articulation Station Pro is a speech training program and a language tutorial program designed for use by children or adults who have communication or speech disabilities or autism and by speech and language therapists and parents working with these people. The application (or app) includes 22 target sounds in the initial, medial and final positions of words, sentences and stories. The majority of sounds (p, b, m, d,n, t, k, g, f, v, ch, j, z, sh, th) have 60 target words each, and some sounds (
Association Pictures
Association Pictures is a two-level cognitive skills tutorial program designed for cognitive training based on the use of pictures. The first level is a picture identification task requiring users to correctly match a picture with a prompt (e.g., "Find the lamb"). The second level is an association task. At this level, users must correctly determine which picture displayed on the screen can be associated with a prompt (e.g., "What goes with key?"). Responses are made by pressing the space bar an
Autism & Pdd: Associations Interactive Software (Model N44-0-Ws)
Autism & PDD: Associations Interactive Software, model N44-0-WS, is a language tutorial program designed for use by children with autism or pervasive developmental disorder. This program teaches 45 pairs of things that go together in five computerized stories with animation and sound effects. Stories star a character called Buddy Bear. The program uses common everyday objects to teach association skills. Users are asked questions about the associations, with three response choices included f
Autismate
AutisMate is a language, vocabulary, independent living, and personal skills tutorial program and a behavior training program designed for use by parents, teachers and therapists working with children with communication, cognitive, learning or speech disabilities or autism. This application (or app) offers a comprehensive approach to development of communication, behavior and social skills. AutisMate includes a content library of videos, stories, visual schedules, scenes, and over 10,000 symbols
Autismxpress
AutismXpress is a behavior training program and an independent living skills and personal skills tutorial program designed for use by parents or caregivers working with children with developmental or cognitive disabilities or autism. This application (or app) allows a parent to use their Apple iPad, iPhone, iPod Touch or Android phone to encourage a child to recognize and express their emotions. The user launches AutismXpress, touches the "Play Game" button, selects an emotion icon on the screen
Autismxpress Pro
AutismXpress Pro is a behavior training program and an independent living and personal skills tutorial program, designed for use by parents or caregivers working with children with developmental or cognitive disabilities or autism. This application (or app) allows a parent to use their Apple iPad, iPhone, iPod Touch or Android phone to encourage a child to recognize and express their emotions. The user launches AutismXpress Pro and selects one of three available games: Feeling Finder, Emotion Ma
Away We Ride
Away We Ride is a cognitive skills tutorial program designed for use by young children through pre-teens with cognitive or multiple disabilities. This CD-ROM program offers six familiar songs related to transportation, including "Down by the Station," "Daisy, Daisy," and "Row, Row, Row Your Boat," for learning transportation concepts through activities such as finding the correct picture, sound, associated object, or word. A cause and effect option and a choice of the number of onscreen pictures
Baby's First Blocks
Baby's First Blocks is a visual stimulation and fine motor training activity designed to teach cause and effent and enhance eye hand coordination for children with visual, physical or cognitive disabilities. It is a set of twelve blocks in three different shapes which comes in a canister with a shape sorter top. Each block is brightly colored to enhance visual stimulation. It not only introduces the child to shapes, but also helps to develop finger and hand skills.
Basic Concept Pictures Interactive Software
Basic Concept Pictures Interactive Software is a cognitive skills tutorial program designed for use by students with cognitive or learning disabiities. This multi-sensory program provides nearly 1,000 items to help students acquire concepts of quantity, description, and position. The student receives immediate feedback after each response. The program can be used by multiple students, working independently or with an instructor. Lessons can be custom-designed for each student. The program can re
Basic Concepts File Folders Activities Bundle
The Basic Concepts File Folders Activities Bundle is designed for children with Autism and learning disabilities to use in the special needs classroom. This bundle of Basic Concepts File Folders covers 10 different basic skills the special education students should be practicing every day. Each concept has 2 levels for a total of 20 file folder activities each month. By the end of the year, they will have over 240 differentiated and themed file folders. This bundle is perfect for independent wor
Basic Concepts Package
Perceptual training program. Software package designed to develop skills in the areas of color, shape, and size discrimination and left, right, top, bottom directionality concepts. Programs developed for developmentally handicapped school age children and adults. Hardware requirements include Apple computer with 48K RAM (32K if speech is not used), standard keyboard, color monitor, and one disk drive in Slot ##6. Package comes with documentation and two working disks.
Battat Take Apart Airplane
The Battat Take Apart Airplane is an educational toy for children ages 3 and up with learning disabilities learn about taking apart and putting back together. It encourages fine motor skills, imagination, logic, and interest in mechanics. The child screws together pieces to complete the airplane, and can spend hours flying their plane. The child can check the engine with the screwdriver, flipping its switch to change the directions. Then, the child puts it together again.
Beetles
Beetles is a cause and effect training program designed for use by students with cognitive and developmental disabilities. The Beetles play songs using the choice of 20 instruments selected by the user. The program is accessible by mouse, touch screen, and switch and enables the user to give each Beetle a different instrument and hear the group play a song. The user can then change instruments and hear the song again. The program provides 55 ready-made songs in a variety of styles, including Ame
Behavioral Intervention Planning — Third Edition (Bip-3) Computer Version For Single User (Model (12293)
Behavioral Intervention Planning — Third Edition (BIP-3) Computer Version for Single User, model 12293, is a behavior assessment program designed for use by educators of students with disabilities. This CD-ROM version of the BIP-3 can be used to complete a functional behavioral assessment (FBA) and develop a behavioral intervention plan (BIP). It includes the same steps and forms used in the print version of the BIP-3, but information is keyed in instead of written, summary sheets are completed
Big / Little I
Big/Little I is a pre-reading tutorial program, a cognitive skills training program, and training system for matching/sorting/ assembly to teach the difference between the concepts of big and little to 1 to 4 users. This single switch scanning program uses a little bear to scan between big and little items. The program can be configured by the teacher or clinician to show a variety of different sizes, and scanning speed may be adjusted. COMPATIBILITY: For use on Apple and Macintosh computers. SY
Big Bang Pictures
Big Bang Pictures is an app designed for children with visual impairment and complex needs. There are 21 high contrast images with sound effects to develop visual stimulation, eye hand coordination, visual perceptual skill development, cause and effect via touch or switch activation. There is an in app purchase for additional simple or complex line art. The picture and background color can be changed.
Bitsboard App
Bitsboard App conglomerates a few games that are designed to help children with diverse disabilities including: learning and cognitive disabilities, blind and low vision among others. The app is also customize and allows the user to create their own boards (ABCs, numerals, colors, animals, emotions, class items, etc...) After the board is created, the user can select from a variety of different games to learn the concept. Many other apps can be added using this board.
Blob Cd For Windows
Blob CD for Windows is a cause and effect training program designed use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program teaches the use of a switch or touchscreen and is a first introduction to computers and switches that features bright, clear graphics, animation, and sound to help switch users to develop their switching and cognitive skills. It can be operated with one or two switches or with a joystick, fire b
Blob for Windows
Blob for Windows is an animated cause and effect software program design for use by children with cerebral palsy, limited physical mobility, cognitive impairments or developmental delays. The games contain colorful characters, 3D graphics and music. They encourage the development of switch skills and teach keyboard access. The software can be accessed with a touch monitor, mouse or keyboard.
Blocks In Motion
Blocks In Motion is a perceptual training program designed to offer an opportunity to create animated pictures from shapes and colors for persons with cognitive disabilities. This computer program can help to build a variety of skills: (1) creative thinking; (2) manipulation; (3) cause and effect; (4) problem solving; (5) spatial relations; and (6) analytical thinking. It is constructed with manipulative building blocks (circles, squares, triangles and many others) displayed at the top of the sc
Brightstar Reader
BrightStar Reader is an online reading tutorial program designed to improve reading for individuals with dyslexia, attention deficit hyperactivity disorder (ADHD), dyspraxia with reading deficits, or visual attention deficit disorder (ADD). The program works much like an Internet game. In eight 12-minute sessions over the course of 8 weeks, the program is designed to make reading more fluent and more focused, improving recognition of sight words. The program also improves hand-eye coordination a
Build-A-Sentence
Build-a-Sentence is a language tutorial program designed for use by children with developmental or learning disabilities, autism spectrum disorder, language disabilities, or hearing impairments, or adults with aphasia. This interactive program strengthens labelling of nouns, verbs, and objects and production of 2- and 3-part sentences. Features include graded levels of difficulty; use of high frequency everyday vocabulary; modification of vocabulary to suit user needs; practice nouns or pronouns
C.l.a.s.s.
C.L.A.S.S. (Complete Language Approach to Social Skills) is a personal skills and safety awareness tutorial program designed for children who have cognitive or learning disabilities or autism. This program can be used to teach social skills and personal safety. The program's Ready-to-use Picture-Assisted Reading and Writing materials and activities provide repeated interactions with the concepts promoting internalization and generalization. This software has two separate units available for purc
Canning Lid Switch With Light.
--- "DO IT YOURSELF" ENTRY ------- PURPOSE: Light can be turned on with the light pressure of hand on the jar lid. Simple switch to teach cause and effect. Device is constructed from mayonnaise jar lid that is regular mason size, wide mouth canning jar ring, spring from inside a large curler, plastic pill bottle with snap lid, 3 pieces of plastic coated wire, sturdy box turned upside down, 9 volt light bulb with socket, 9 volt battery, and 9 volt snap battery holder. COMMENTS: Good for visually
Captain's Log: The Complete Computerized Mental Gym
The Captain's Log is a cognitive skills, memory improvement, and visual perceptual training program designed for use by individuals with brain injury, cognitive disabilities, or learning disabilities. It contains a wide range of cognitive exercises to help develop attention, concentration, memory, eye-hand coordination, basic numeric concepts, and problem solving/reasoning skills. Modules include Attention Skills - Developmental; Visual Motor Skills; Conceptual Skills; Numeric Concepts/Memory Sk
Cause 'n Effect (Models 1110, 1120, 1130)
Cause 'n Effect (Models 1110, 1120, 1130) is a fun and simple program designed to teach the basic principles of cause and effect to the student. This basic program, designed to be suitable for first-time computer users, includes four different activities in which the student must initiate, change, or stop some activity on the computer screen. Two of the activities provide sound and motion which the student may observe at the earliest age, and which do not require a response from the student. Res
Cause And Effect Amusement Park
Cause and Effect Amusement Park is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. This program is made up of 16 activities with an amusement park theme: Ferris wheel, shoot the water in the clown's mouth, shooting gallery, knock over the cans with the baseball, popcorn machine, ray guns, dolphin show, bumper cars, car wash, motorcycle stunts, bowling, ri
Cause And Effect Cinema (Model 501)
Cause and Effect Cinema, model 501, is a simple cause and effect training program designed for use by individuals with cognitive or severe physical disabilities. Age appropriate for older as well as younger populations, this program is made up of 90 film clips covering 10 categories such as animals, musical instruments, vehicles, tools, sports, toys, appliances, etc. Each film clip lasts approximately three to seven seconds. When the switch is pressed the first time, the title of the clip is dis
Cause And Effect Factory
Cause and Effect Factory is a cause and effect training program designed for use by individuals with cognitive disabilities. Designed to improve tracking ability of objects and increase the user's attention span, it is made up of 12 segments with a factory and assembly line theme. This program is an age appropriate cause and effect program but can also be used with younger children for its sound and graphics. Pressing the switch will cause another part of the assembly line process to continue. A
Cause And Effect Sights And Sounds
Cause and Effect Sights and Sounds is a cause and effect training program designed to teach switch use for children with severe physical disabilities or cognitive disabilities. The program offers five musical themes (mellow, country, jazz, techno, and rock) with three colorful animated activities (flowers, fireworks, and lines and designs). Three separate switch modes teach momentary, timed, and latching switch activation. COMPATIBILITY:For use on IBM and compatible computers or Macintosh comput
Cause And Effect Training Program
DO IT YOURSELF ENTRY --- PURPOSE: To assist children with cognitive or learning disabilities in learning cause and effect. Point to Pictures software by RJ Cooper & Associates (see entry) is customized by importing pictures and music specific to the student's interests. Parents were involved to help determine what the child's likes and dislikes are. MATERIALS: Point to Pictures and student-specific music and pictures. SKILLS REQUIRED: Computers. AUTHOR: Wise, L. TITLE: Assistive Technology I
Chooseit! Maker 2
ChooseIt! Maker 2 is a lesson authoring program designed to enable teachers of children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury to create customized, switch-accessible choice training programs for their students. This program is similar to SwitchIt! Maker (see separate entry) but is intended to create activities for students who have advanced beyond cause and effect programs and need to begin to make choices. It enables teachers and other user
Circletime Tales
Circletime Tales is a language tutorial program designed to promote social interaction through computer animated stories and songs for children with physical or cognitive disabilities. It is a collection of three "hand-play" nursery rhymes using rhyming and repetition to teach basic concepts such as up and down, colors and counting. The program is constructed to work with Macintosh's Switch Interface or TouchWindow (see separate entry), a single switch, or a standard mouse; these controls allow
Circletime Tales Deluxe
Circletime Tales Deluxe is a language tutorial program on CD-ROM with accompanying learning materials designed to promote social interaction during group activities through three nursery rhymes for pre-school children. This animated computer program features pictures and text at the bottom of the screen. The text can be optionally highlighted word-by-word or phrase-by-phrase. The nursery rhymes include Eensy Weensy Spider, Mary Wore Her Red Dress and Five Little Ducks. English- and Spanish-speak
Classroom Social Skills Poster Set
The Classroom Social Skills Poster Set is a behavior training and personal skills tutorial program designed to teach and enforce 16 different social skills for children with cognitive disabilities. Featuring simplified language in large type and graphic symbols as cues, these posters offer the following skills: (1) Following Instructions (2) Accepting Criticism (3) Accepting "No" (4) Greeting Others (5) Getting the Teacher's Attention (6) Asking for What You Want (7) Disagreeing (8) Saying You'r
Clicker Docs
Clicker Docs is a word prediction program, writing skills training program, and a reading, spelling and vocabulary tutorial program designed for individuals at all ability levels, including children with learning disabilities, dyslexia, low vision, or cognitive disabilities. This application (or app) for the Apple iPad enables students to develop reading and writing skills. Students can use the child-friendly keyboard to type into the word processor and various speech options allow them to revie
Cogrehab - Xp: Computer Programs For Cognitive Rehabilitation
COGREHAB – XP: Computer Programs for Cognitive Rehabilitation are cognitive rehabilitation programs to aid therapists and others involved in rehabilitation to evaluate cognitive function and provide training in associated cognitive and information processing problems. The series includes a collection of programs which address various cognitive functions impaired by brain injury from head trauma, stroke, brain tumor surgery, anoxia, and brain infections. The cognitive domains include: Memory, Att
Cogs
COGS is a problem solving and communication skills training program designed for use by adults with profound cognitive disabilities. Activities are presented through a series of modules designed to facilitate communication between users and caregivers. Modules include Emotions, Spatial Relationships, Choice Restaurant, Lost Keys, and Draw. The modules present real life scenarios in a way that is age-appropriate for adults. With respect for individuality, the modules are designed to stimulate use
Coin Math
Coin Math is an application designed for children of 4-8 years old with cognitive disabilities or Dyscalculia. It is a game to engage children with math while simultaneously teach them how to count money and calculate currency.
Color Find - Lite
Color Find – Lite is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize and distinguish different colors. Each "Learn & Play" section of the app includes a "Learn" part and a "Play" part. A picture of a color is shown with voice prompt in the
Colorcards Interactive: Everyday Objects
ColorCards Interactive: Everyday Objects is a problem solving program and visual training activity designed for use by children with neurological, cognitive, or visual disabilities. This program reinforces key skills in visual discrimination, problem solving, number skills, concentration and attention, and semantics/categorization. Six activities offer three levels of audio and visual help, and concentrate on key areas. Activities include Match the Picture with picture to picture matching, audio
Colorful Clips (Model Cc-13F)
Colorful Clips, model CC-13F, is a reading tutorial program and training system for matching/sorting/assembly designed to teach basic counting, pattern-following, and word recognition skills to people with cognitive disabilities. The activities require students to follow written and illustrated directions for matching clips to pattern cards or activity mats. The set includes 162 plastic clips, 2 activity mats, 72 pattern cards, marking pencil, storage box, and instructions. COLOR: The clips come
Colorful Clips Software
Color Clips Software is a cognitive and perceptual skills training program designed to enhance spatial relationship and direction following skills for individuals with a cognitive or physical disability. As a part of the Colorful Concepts Series (see separate entry), this is the most advanced program. It uses clips to teach the difference between up and down, and right and left, and to teach the concept of following directions. Reading skills are not necessary for effective use of the software.
Colorful Concepts Software
Colorful Concepts Software is a cognitive skills tutorial program designed to provide a true multisensory learning experience for individuals with cognitive or neurological or phisical disability. Through these software programs, students will build word and number recognition skills; enhance their vocabulary; learn to discriminate between size, shape and color; and learn to follow directions. Program titles include: Colorful Words, Colorful Dimensions, Colorful Numbers, and Colorful Clips (see
Colorful Dimensions Software
Colorful Dimensions Software is a vocabulary enhancement program and training system for matching / sorting / assembly designed to teach recognitions and discrimination for individuals with a cognitive or physical disability. As part of the Colorful Concepts Series, this particular program begins teaching size, shape and color vocabulary and progresses to matching exercises. It concludes with a fun complete the picture game which is visually stimulating. The program is designed to be used in con
Con-Sign-Tration 1, 2, 3, & 4
Con-SIGN-tration 1, 2, 3, and 4 are memory improvement and sign language programs designed for use by individuals who are deaf or hard of hearing. Each program comes on a CD-ROM that includes game programs that teach over 250 words in sign and English. Games can be played at two levels of difficulty. The program keeps score and randomizes every time it is played. Words are taught in 10 categories. In Con-SIGN-Tration, the categories are actions, numbers, time, food, colors, animals, people, oppo
Concentrate! I On Words & Concepts
CONCENTRATE! I On Words & Concepts is a language, vocabulary enhancement, and memory improvement tutorial program designed to exercise short term memory, enhance word knowledge, foster cooperative play and provide recreational enjoyment for children and adults who have a developmental, physical, or language learning disability or autism, or adults with traumatic brain injury and aphasia. It is a series of educational games that reinforces the lessons of the Words & Concepts series (see s
Concentrate! Ii On Words & Concepts
CONCENTRATE! II On Words & Concepts is a language, vocabulary enhancement, and memory improvement tutorial program designed to exercise short term memory, enhance word knowledge, foster cooperative play, and provide recreational enjoyment for children and adults who have a developmental, physical, or language learning disabilities or autism, or adults with traumatic brain injury and aphasia. This program is a series of educational games that reinforces the lessons of the Words & Concepts
Concentrate! Iii On Words & Concepts
CONCENTRATE! III On Words & Concepts is a language, vocabulary enhancement, and memory improvement tutorial program designed to exercise short term memory, enhance word knowledge, foster cooperative play, and provide recreational enjoyment for children and adults who have a developmental, physical, or language learning disability or autism, or adults with traumatic brain injury and aphasia. It is a series of educational games that reinforces the lessons of the Words & Concepts III (see s
Cosmo's Play And Learn Software
Cosmo's Play and Learn Software is a cause and effect training program designed for use by children with cognitive, neurological, or upper extremity disabilities. This software is intended for use with the Mission Control computer input device (see separate entry) and enables the child to control a virtual CosmoBot to explore and enjoy a virtual playground. The software helps users to target goals of literacy, cause and effect, attention to task, and verbal skills.
Creature Antics
Creature Antics is a cause and effect training program program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. This program is designed to increase auditory and visual attention; train cause and effect and turn taking; develop intentionality; and offer recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perfo
Creature Capers
Creature Capers is a single switch program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. Its benefits include increasing auditory and visual attention; training cause and effect and turn taking; developing intentionality; and offering recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perform animated rout
Creature Cartoons
Creature Cartoons is a single switch program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. Its benefits include increasing auditory and visual attention; training cause and effect and turn taking; developing intentionality; and offering recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make the cartoon's story line contin
Creature Chorus Sterling Edition
Creature Chorus Sterling Edition is single switch program designed to introduce the concepts of cause and effect, turn taking, visual tracking, discrete pointing, and use of a single switch for individuals with developmental, physical, or visual disabilities. The program offers nine games for use with a single switch, touch screen, or the space bar. Eight animated characters introduce the concepts of cause and effect, switch use, visual tracking, discrete pointing, and turn taking. Games range f
Creature Features
Creature Features is a single switch program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. Its benefits include increasing auditory and visual attention; training cause and effect and turn taking; developing intentionality; and offering recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perform animated ro
Creature Magic
Creature Magic is a single switch program designed to introduce early language and cognitive concepts, cause and effect, turn-taking and use of a single switch for individuals with developmental, physical or visual disabilities or autism. This program is designed to introduce early language concepts, provide exposure to word combinations, reinforce critical cognitive concepts and offer recreational enjoyment. There are four games which show the concept of non-existence where things disappear and
Critical Thinking For Everyday Situations (Ctes)
Critical Thinking for Everyday Situations is a cognitive skills tutorial and problem solving skills training program designed for use by individuals with cognitive, learning, or vision disabilities. This series of 18 duplicatable interactive CD-ROMs with activity sheets and 18 online lessons can be used by high school students and adults independently or in groups. The lessons were designed to provide students with an opportunity to learn and practice critical thinking skills, formulate their th
Dakim Brainfitness Software
Dakim BrainFitness Software is a cognitive skills and memory improvement tutorial program designed to enhance or maintain memory and other cognitive functions in seniors, people with cognitive, neurological or memory disabilities or individuals with brain injury. This software provides a structured system of exercises designed to help the user stimulate six essential cognitive domains: short-term memory, long-term memory, language, computation, visuospatial orientation and critical thinking. Dak
Dakim Brainfitness System
The Dakim BrainFitness System is a computer with touch screen that comes with a cognitive skills and memory improvement tutorial program designed to enhance or maintain memory and other cognitive functions in seniors, people with cognitive, neurological or memory disabilities or individuals with brain injury. The system consists of a touch screen computer (with no keyboard or mouse), a pair of stereo headphones, and the Dakim BrainFitness Software (see separate entry), which is preloaded onto th
Describing Words
Describing Words is a reading tutorial and vocabulary enhancement program for people with cognitive and communication disabilities. It is designed to teach and reinforcing common adjectives and adverbs that are necessary for functional literacy and critical for independent living in the home or the community or at school or work. The application contains 80 videos and is narrated with human-quality audio. One instance of Describing Words can be used on the same device by multiple people and admi
Dexteria (Version 1.3.5)
Dexteria (version 1.3.5) is an app that offers a set of therapeutic hand exercises (not games) to help children and adults improve their fine motor skills and handwriting readiness. Dexteria’s hand and finger activities take full advantage of the multi-touch interface to help individuals build strength, coordination, motor control and dexterity in their hands and fingers. For best therapeutic results, the exercises should be done on a regular basis in short sessions. Designed in consultation wit
Digital Time - Lite
Digital Time – Lite is a time skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch, iPad or Android device to teach a child to identify time on a digital clock. The app is organized into multiple "Learn and Play" sections, each of which has a "Learn" part and a "Play" part. In each "Learn" portion, the child is shown pictures of vario
Dino-Games
DINO-GAMES are academic tutorial programs designed for individuals with a learning disability. DINO-DOT is a collection of sot-to-sot games which enhance number concepts, counting, sequencing skills, and spacial perception. Games can be selected using patterns of three, six, nine or twelve dots. The mode of play, difficulty level, auditory feedback and scan speed can be controlled manually. DINO-FIND is a game of concentration that stimulates memory and pattern recognition and provides scanning
Dinosaur Game
The Dinosaur Game is a pre-reading tutorial program and a cognitive skills tutorial program for one to four players, ages 3 to 5 years, designed to teach children the concepts of sequencing, turn taking, and color identification. The computer game uses a game board format with single-switch operation. The first press of the switch spins the spinner to randomly select the color square to which the player's dinosaur progresses. Subsequent switch presses move the dinosaur, thus racing the others ho
Disco
Disco is a cause and effect training program designed for use by individuals with cognitive, learning, or communiction disabilities. It is intended to amuse users while developing switch skills and the understanding of cause and effect. The images and animations in the program are specifically chosen for older children, adolescents, and adults. The activity level ranges from a single press to gain an animated reward, to many key presses to build up a scene. COMPATIBILITY: For use with IBM or com
Discrimination, Attributes And Rules
Software for kindergarten to sixth grade students. Teaches problem solving through working with attributes, discovering secret rules, classification, guessing rules from examples, visual discrimination, mental transposition, logic, and using attributes as clues.Three packages targeted for three age groups; teacher's guide included. Compatible with a 48 K Apple or Corvus. Requires a color monitor.
Domino Train
Domino Train is designed for use by children 3-6 years of age with limited fine and gross motor strength and coordination as a result of cerebral palsy, dystonia, or muscular dystrophy. Load the magazine with dominoes, clip it into the top of the train, and connect a switch (any 3.5 millimeter switch). Press the switch to make the train chug along, sound its bell and stand all the dominoes behind it in a line - perfect for knocking down the dominoes. Domino Train comes with 2 x AA batteries.
Dot-to-Dot Alphabet Lacing Animals
The Dot-to-Dot Alphabet Lacing Animals game is designed for children 3 and up with intellectual or learning disabilities. It can be used to build bilateral coordination skills, and for helping children learn the correct sequence/order of the alphabet! It includes a set of alphabet letters lacing cards for children to start with “A” and lace their way all the way to “Z”.
Dr. Peet's Picture / Writer
Dr. Peet's Picture / Writer is an academic tutorial program designed to develop early sight words, encourage simple sentence writing, promote hand/eye computer skills and nurture creativity for children who are developmentally disabled. This program joins writing and reading naturally. It guides first writers in creating simple sentences about things that are interesting to them. They simply click the mouse on pictures of people, clothes, vehicles, food, toys and music. The pictures turn into ta
Dr. Peet's Talk / Writer
Dr. Peet's Talk/Writer is a two-disk reading tutorial program designed to teach to motivate beginning readers and writer to compose text on screen and to provide voice output of typed text to the user for reinforcement and auditory feedback. The first disk, ABC Discovery, introduces the alphabet, provides lessons in recognition of capital and lower-case letters, keyboard familiarity, and a one-line word processor. Disk Two, Talk/Writer, has a word processor with four commands, which uses ECHO vo
Drumkit
Drumkit is a cause and effect training program designed for use by children with learning, cognitive, or upper extremity disabilities or spinal cord injury. This music-making software teaches children switch use as they learn to add rhythm to music. Users select a background tune and then add percussion sounds or tune motifs to complement the music. On-screen animation accompanies the music, with new animations appearing when users add drums or other instruments. Many tunes and settings are pre-
Dt Trainer
DT Trainer is an academic tutorial program designed for use by children with autism or cognitive or learning disabilities. This software is designed for independent use by students who are developmentally between the ages of 2 to 9, easily distracted or overloaded, not well self-directed or motivated, have difficulty following directions,
require moderate to substantial repetition, and need maintenance of previously learned materials. The software is designed to motivate individuals to perform t
Dyscalculator
Dyscalculator is an App intended to use by people with cognitive and learning disabilities-specifically Dyscalculia. The numbers on the Dyscalculator a presented in three different ways for better understanding: number symbol (76), worded numbers (seventy-six), and graphical (numbers can be illustrated as bars). It also swaps the digits to help the user find the correct number and arithmetic operation.
Early & Advanced Switch Games
Early and Advanced Switch Games is a control switch training program designed to provide training in the use of single switches for children with upper extremity disabilities. This program includes 19 games and activities ranging from cause and effect through following directions and matching, and up to using the switch to make a funny face and print it out. Examples of games included are Noises, which provides instant positive reinforcement on switch activation; Build-A-Scene, which adds a part
Early Concepts
Early Concepts is a pre-reading tutorial program, a cognitive skills tutorial program, a training system for matching/sorting/assembly, and a problem solving program designed to teach children, ages 3 to 5 years, the concepts of what is missing from an object, and matching objects. One to four children may participate using single-switch or touchWindow (see separate entry) operation. The scanning speed (time that the cursor remains on a selection waiting for a user to make a selection) may be ad
Early Counting Skills - Autism
Early Counting Skills – Autism is a perceptual training and math skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch or iPad or an Android device to teach a child to learn counting basic numbers from 1 to 5. The app first displays different amounts of beach balls along with corresponding numbers to illustrate the numbers to the child
Early Learning Curriculum Online (Elcoo)
The Early Learning Curriculum Online is an academic tutorial, independent living skills and problem solving skills training program designed for use by parents and teachers working with pre-school children with cognitive, learning, or vision disabilities. This series of 43 online lessons can be used by parents and teachers at home or in school to instruct children about readiness and critical thinking skills in six areas - Math and Problem Solving Skills; Reading and Language Development; Develo
Early Learning I
Early Learning I is a perceptual training program designed for teaching recognition of colors, shapes, numbers, and letters to children with a learning disability. The program includes the following four lessons: Matching Colors, Learning Shapes, Counting Numbers, and Letter Match. All have the option of being controlled with: a keyboard, a mouse, a touch screen, IntelliKeys, or single- or dual-switch input. The program may be set to ask for a yes or no response with no as default value. A speec
Early Learning I Intellikeys Bundle
The Early Learning I IntelliKeys Bundle is a pre-reading tutorial program and keytop overlay set designed for use with young children with cognitive or physical disabilities. The set includes the Early Learning I (see also separate entry) software from Marblesoft and a set of six overlays for use with IntelliKeys (not included; see separate entry). The program teaches identification of eight colors, eight shapes by sight and name, numbers from one through twenty, and upper and lower case letter
Early Learning Ii Intellikeys Bundle
The Early Learning II IntelliKeys Bundle is a math tutorial program and keytop overlay set designed for use with young children with cognitive or physical disabilities. The set includes the Early Learning II (see also separate entry) software from Marblesoft and a set of two overlays for use with IntelliKeys (not included; see separate entry). The program teaches simple addition and number sequencing. COMPATIBILITY: For use on Macintosh computers. SYSTEM REQUIREMENTS: System 7.1 or higher, fou
Early Learning Iii Intellikeys Bundle
The Early Learning III IntelliKeys Bundle is a math tutorial program and keytop overlay set designed for use with young children with cognitive or physical disabilities. The set includes the Early Learning III (see also separate entry) software from Marblesoft and a set of three overlays for use with IntelliKeys (not included; see separate entry). The program teaches simple subtraction and the concepts of greater than, less than, and equal to. COMPATIBILITY: For use on Macintosh computers. SYS
Earobics
Earobics is an auditory perceptual training and pre-reading tutorial program designed for use by children and adults with communication or learning disabilities or who are hard of hearing. It provides phonological awareness and auditory processing training for the prevention and remediation of reading and other language-based disabilities. The software comes in home, classroom, and professional versions. The professional version is designed for use by reading specialists, audiologists, and speec
Edmark Puzzlemaker
Edmark PuzzleMaker is a cognitive skills tutorial program designed to provide practice in figure ground discrimination, problem solving and understanding spatial relationships for children with a developmental or physical disability. The Edmark PuzzleMaker scrambles the image and (if selected) starts the game clock, setting the stage for the challenge of moving the pieces back to their proper screen position. You may select one of 12 pre-loaded illustrations, or create and import your own. Spe
Edmark Reading Program, Software Levels 1 & 2
The Edmark Reading Program, Software Level 1 & 2 is the software version of a highly repetitive sight word approach for first grade students with learning or developmental disabilities. The student uses a keyboard, joystick or TouchWindow (see separate entry) to make selections. The student must be able to point, say or sign back a response, and have enough receptive language to understand the cues. The program teaches 350 words chosen from the Dolch Word List and basal readers, as well as "
Educational Insights Kanoodle
Educational Insights Kanoodle is a visual perceptual, strategy game that is fun for kids and adults (ages 7 and up) to play. This can be used to help fine motor, visual perceptual, visual spatial, and problem solving skills. Kanoodle consists of 12 pieces of connected beads, each a different shape and color, and a puzzle book. The player uses the puzzle book to show them where some of the pieces go and then figures where the remaining pieces go on their own. Use the included puzzle book to choos
Eency-Weency Spider Game
The Eency-Weency Spider Game is a pre-reading tutorial program and a cognitive skills tutorial program designed for one to four players, ages 3 to 5 years. The players use a single switch to move the spider up the drain spout to win. The scanner randomly selects the sun (which moves the spider up one space) or rain clouds (which moves the spider down one space). COMPATIBILITY: For use on Apple or Macintosh computers. SYSTEM REQUIREMENTS: Apple computers require an Echo speech synthesizer, color
Eensy & Friends
Eensy & Friends is a control switch training program designed to help users with physical disabilities become familiar with a switch-operated computer environment. The program is both visually and aurally stimulating with colorful graphics and animation and lively sounds and auditory cues. It includes three levels of switch training including: Cause-and-Effect where an action is rewarded with animation; Opposites which introduces the concept of on/off and left/right; and Story Completion whe
Effective Use Of Objects: A Process Centered Intervention (Model 7-35500-00)
Effective Use of Objects: A Process Centered Intervention, model 7-35500-00, is a problem solving program designed for use by parents and professionals teaching problem solving skills to children with cognitive or learning disabilities who are blind or have low vision. This program helps individuals develop task-oriented behavior that is self-regulating. It focuses on the kinds of problem solving skills that encourage the functional use of objects. The first section stresses task orientation and
Exo-Glove Poly
The Exo-Glove Poly is a waterproof glove designed for people with hand injuries to help them grip objects when necessary. The Exo-Glove Poly fits over the thumb and two fingers of a person's hand and can help them perform simple, but previously impossible, tasks such as filling up a water glass.
Explore-A-Classic Series
Explore-A-Classic Series is a reading tutorial program designed to allow children to explre and recreate classic stories for individuals who have a cognitive or physical disability. The programs use animated graphics to make popular children's classics come alive and give beginning readers a chance to shape their own literacy adventures. Three programs are available in a set or individually: The Three Little Pigs; Stone Soup; and The Princess and The Pea. Each program is TouchWindow (see separat
Eye Track
Eye Track is a perceptual training program designed for use by individuals with visual perception disabilities, dyslexia, dyspraxia, or attention deficit disorders. Each activity has five levels of difficulty, which are set via teacher controls. Motivational reward sequences encourage the user to persevere with the increasingly complex activities. Printable records show details of activities completed. The four main activities cover all areas of visual perception. COMPATIBILITY: For use with IBM
Face Read 1 & 2 - Lite Autism
Face Read 1 & 2 – Lite Autism are behavior training programs and an independent living and personal skills tutorial programs designed for use by parents or teachers working with children with developmental disabilities or autism. These applications (or apps) allow a parent or teacher to use an Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize different facial expressions such as happy, angry, surprised, and tired. The apps use pictures of the faces of actual chil
Facepaint
Facepaint is a simple drawing and reading tutorial program designed for use by young children with physical and cognitive disabilities. This program offers a choice of male or female faces in a selection of four skin colors. Non-readers can build faces by choosing from a selection of features on the screen. Early readers can type in words for their choices and watch the faces build. The faces can be printed or saved to disc. If the computer is equipped with a sound recorder, created faces can be
Family Fun
Family Fun is a pre-reading tutorial program and a cognitive skills tutorial program designed for use as a matching activity or for representational play by children ages 3 to 5 years. Family members and household objects are represented graphically on an overlay for the PowerPad expanded keyboard (see separate entry) or on IntelliKeys. As an object is touched on the overlay, the object appears on the monitor and the speech synthesizer reinforces the association by naming that object or person.
Fatty Bear's Birthday Surprise
Fatty Bear's Birthday Surprise is a cognitive skills tutorial program designed to develop problem-solving skills for individuals with a cognitive or physical disability. The computerized storybook unfolds under the student's direction as they point ad click their way through an open-ended interactive adventure. Different outcomes depend on choices made by the student. It is designed to develop problem solving skills and critical thinking skills as students interact with compelling characters and
Feelings
Feelings is a pre-reading tutorial program and cognitive skills tutorial program designed to teach children ages 3 to 5 years about feelings. Included are happy, mad, sad, scared, love, and tired. Each feeling is depicted on a PowerPad (see separate entry) or IntelliKeys overlay. The program has three levels: Level 1 describes each emotion; Level 2 requires the user to associate an emotion with an action; Level 3 allows the child to select a picture to describe his or her feelings. COMPATIBILIT
First Color Words
First Color Words is educational game software designed for use by children who are deaf or hard of hearing. It includes five game programs designed to teach ten basic colors and how to read and spell their names. One game program, the Rainbow Game, teaches the colors using American Sign Language, cued speech, fingerspelling, or speech. Live video is used for signing, cueing, and fingerspelling. The other four game programs (the Butterfly Game, the Cat Puzzle Game, the Star Game, and the Zebra G
Five Green & Speckled Frogs
Five Green & Speckled Frogs is a cause and effect training program designed for use with children with cognitive or multiple disabilities. Activities begin with cause and effect and progress to directionality and simple substraction. One of the included games teaches directionality on a number line; as the learner moves the frog in the proper direction on the line, the frog earns the point, but if the frog moves in the wrong direction, a fly earns the point. The other game teaches simple sub
Five Little Ducks
Five Little Ducks is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses the song of the same name to introduce early number concepts and to encourage discussion of feelings. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see separate entry). A non-interactive activity book is included. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers.
Fizzy's First Numbers
Fizzy's First Numbers is designed for use by children with developmental delays, cognitive and learning disabilities. Children help Fizzy and the number friends explore the world of numbers. These activities are designed to help young children practice and develop counting skills. The Main Menu provides access to nine activities. Activities include recognizing numerals 1 to 9, reciting the correct sequence of number names, counting sets of objects, finding the correct set for a given number nam
Flash Cards - Emotions
Flash Cards – Emotions is an auditory perceptual training program, a flash card program and a behavior, language, reading, spelling and vocabulary tutorial program designed for use by parents and teachers working with children with low vision, learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to help children or students learn to identify, understand and respond to the emotions
Flip It And Slider
Flip It and Slider is a cause and effect training program designed for use by children in pre-kindergarten through first grade with visual or cognitive disabilities. The Flip It part of the program jumbles a part of a picture vertically and horizontally. The user identifies the jumbled area, clicks to fix it, and is rewarded by a playful sound. Slider creates a simple sliding picture puzzle. Users slide the part of the picture into place to complete the picture. An extensive assortment of pictur
Flowers - Lite
Flowers – Lite is a perceptual training program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize flowers such as rose, lotus, and lily. The app is organized into multiple "Learn and Play" sections, each of which has a "Learn" part and a "Play" part. Pictures of various flowers along with audio prompts
Focus GPS
Focus GPS is a cognitive aid application and prompter designed for use by students with ADHD (attention deficit hyperactivity disorder). This application, or "app," boosts the user's academic and cognitive performance by supporting the user in the executive function areas of memory, concentration, and organization. It helps students to step logically through complex thought and scheduling processes, allowing them to manage changing priorities. The "What’s Up?" feature enables users to organize t
Following Directions: Left And Right
Following Directions: Left and Right is a tutorial program designed to provide practice in following directions and use of short term memory while reinforcing left/right discrimination concepts for children and adults with language learning disabilities, developmental disabilities, physical disabilities, autism and attention deficit disorders. In ten activities of increasing difficulty, students are asked to move objects to particular positions on the screen using the commands "left" and "right.
Following Directions: One And Two-Level Commands
Following Directions: One- and Two-Level Commands is a direction tutorial program designed to increase auditory comprehension, reinforce basic concepts, improve responses to classroom instructions, build independence and facilitate classroom inclusion for children and adults with language-learning disabilities, developmental disabilities, physical disabilities, autism, and attention deficit disorders. This program provides practice in following one- and two-step directions and using short-term m
Forgetful & Friends
Forgetful & Friends is a control switch training program designed to provide switch training for students with cognitive or physical disabilities. The program is both visually and orally stimulating with colorful graphics and animation and lively sounds and auditory cues. It includes three levels of switch training: Cause-and-Effect where an action is rewarded with animation; Opposites which introduces the concept of on/off and left/right; and Story Completion where cause-and-effect activiti
Foundations I
Foundations I is a series of seven types of visual and auditory reaction training programs. Simple Visual Reaction Time I-II records reaction time to a square presented randomly in time and place. Visual Reaction Stimulus Discrimination I-II records reaction to the choice of a colored square presented at random intervals. Visual Reaction Differential Response records right or left reaction to a square presented on either side of a vertical line. Visual Reaction Auditory Prestimulus operates like
Foundations Ii
Foundations II is a series of seven types of visual scanning, tracking, and reaction training programs. Visual Reaction Multiple Stimuli records reaction time to change in stimuli color. Visual Tracking records percent success of reaction to change in color of a randomly tracking stimulus. Visual Scanning II records reaction time and success in recognizing a cluster of digits surrounding a presented target symbol (e.g. $, ##, or %). Visual Scanning III records search reaction times for user to s
Fruits - Lite
Fruits – Lite is a perceptual training and reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch, iPad or Android device to teach a child to identify fruits such as an apple, cherry, banana, or orange. The app is organized into multiple "Learn and Play" sections, each of which has a "Learn" part and a "Play" part. Pictures of fruits a
Fun With Directions Hd
Fun With Directions HD is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning colors
Fun With Directions Hd Lite
Fun With Directions HD Lite is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning co
Function Pictures
Function Pictures is a two-level cognitivie skills tutorial program designed for cognitive training based on the use of pictures. The first level is a picture identification task requiring users to correctly match a picture with a prompt (e.g., " Find the hotdog.") The second level is a function identification task. At this level, users must correctly determine the function of a picture displayed on the screen by matching a picture with a prompt (e.g., " Which one swims?"). Responses are made by
Functional Living Skills And Behavioral Rules Cd
The Functional Living Skills and Behavioral Rules CD is a behavioral training flash card program designed for use by parents and teachers of children and adults with behavioral, cognitive, and communication disabilities.The program contains over 1,000 full-color photographs of children, adolescents, and adults engaged in a variety of functional activities. Activity areas include daily schedules and routines, personal hygiene/grooming, toileting, homework, leisure, simple meal preparation, commun
Fuzzbuzz Level 1: Word Learning
Fuzzbuzz Level 1: Word Learning is a vocabulary tutorial program designed specifically for use by children with learning disabilities. Bouncing fuzzbuzzes and creeping slinx stimulate children and help them develop sight vocabulary and reading skills. The 16 activities include word to picture matching, word sequencing, and timed word recognition. The help fuzzbuzz gives tips and animated sequences reward completion of each activity. The program can be customized for up to 20 students and can be
Fuzzbuzz Level 2: The Clan
Fuzzbuzz Level 2: The Clan is a vocabulary tutorial program designed specifically for use by children with learning disabilities. This program features 20 animated activities to introduce 150 new words with matching and learning activities to incrase sight vocabulary. A highly-structured phonics program leads children through single letter sounds, triple consonant blends, and more. A virtual relaity component enables students to explore the Glen as they complete two comprehension activities. A
Getting Along For Success (Gasmc)
Getting Along for Success curriculum is a personal skills and independent living skills tutorial program designed for use by individuals with cognitive, learning, or vision disabilities. This series of 17 duplicatable books, 17 duplicatable CD-ROMs, and 17 online lessons can be used by high school students and adults. This series is designed for students to use independently or in groups and is designed to help equip students with the knowledge and skills to be successful, happy, and think well
Happy Duck
Happy Duck is a cause and effect training program designed for use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program is designed for early language development and switch training. The program contains 45 line drawings of everyday objects, animals, and vehicles. Users can choose to color all or some of these images with one switch press or several. Coloring is accompanied with sound effects and a final sound reward
Happy Geese
Happy Geese is a modified game program designed for use by parents or teachers working with children with autism and cognitive or learning disabilities. This iPad application (or app) includes two classic board games - The Game of the Goose and Snakes & Ladders - and is designed to help children learn each game one step at a time. Happy Geese features 24 game chips with cute figures of people and animals and seven different dice with colors, shapes, letters and numbers. The app is intended t
Hawk
The Hawk is a direct selection communicator designed for use in start-up, trainer, and other early language situations, and in specific Individual Education Plan (IEP) related activities such as cause and effect and discrimination training. Due to its portability, it may be suitable for field-trip activities. The unit is housed in high-impact plastic case and employs a digital voice technology for high-quality, natural voice output. The touchpanel is divided into a 3 x 3 matrix for a total of 9
Hey Presto!
Hey Presto! is a cause and effect training program designed for use by children with learning, cognitive, or upper extremity disabilities,or spinal cord injury. The program is designed to help develop visual perception and language skills as well as early switch techniques. The program can be accessed through a single switch or through the keyboard, a touch screen, or a mouse. This cause and effect switch program has simple graphics, animation, and sound rewards. It is suitable for all ages and
Hierarchical Attention Training
Hierarchical Attention Training is a behavior training program designed for increasing attention skills. The program includes 48 combinations of attention activities at varying degrees of difficulty. The four areas covered are Focused Attention (user presses the space bar each time a specific visual stimulus appears; stimuli are single digits or letters, or sequences of three numbers or letters), Selective Attention (same as Focused Attention, except that a constantly changing visual background
Hit 'n Time
Hit 'N Time is a control switch training program designed to develop visual tracking skills and build reaction time for persons with physical disabilities. Children practice switch, mouse or keyboard skills; cause and effect; choice making and timing. The activities, for this animated computer program, include pressing the switch at the right time to catch floating balloons, tell a parachutist when to jump, and reveal a picture behind a brick wall. There are two levels of difficulty to choose fr
Hook+ Switch Interface
Hook+ Switch Interface is designed to provide wired connection to the iPad, iPhone, or iPod touch via the Lightning connector.
How Do You Feel? Language Kit (Model Lk-Hdf)
The How Do You Feel? Language Kit, model LK-HDF, is a cognitive, language, and personal skills tutorial program designed for use by children with cognitive or communication disabilities. This unit helps students understand emotions. It contains two print books, each presenting two opposing emotions, such as happy or sad, excited or mad. The books are written with limited vocabulary and repetitive lines. Mayer-Johnson Picture Communication Symbols (Boardmaker; see entry) provide visual support. A
Humpty Dumpty & Friends
Humpty Dumpty & Friends is a cause and effect training program designed to provide switch training for children with cognitive or physical disabilities. The program is both visually and orally stimulating with colorful graphics and animation and lively sounds and auditory cues. Hickory Dickory Dock introduces the concepts of in/out and up/down, while Humpty Dumpty introduces on/off and asleep/awake. Children also play along with Hey Diddle Diddle while the cat fiddles and the cow jumps over
Hungry Shark And Friends
The Hungry Shark and Friends is an early reading and math skills tutorial program designed for use by children with cognitive and physical disabilities. The program offers six animated activities, each with its own colorful overlay; writing extensions using IntelliTalk (see separate entry); 30 pages of enrichment activities and reproducible masters; and adaptations for keyguard and switch users. The activities include Four Stripy Fish Swimming in the Sea (counting, sequencing, and rhyming skills
Iearnedthat
iEarnedThat is a behavior training program designed for use by parents or caregivers working with children with developmental or cognitive disabilities or autism. This application (or app) allows a parent to use their Apple iPad, iPhone or iPod Touch to list the tasks or other behaviors that they desire a child to perform, record when that task or behavior is complete, and assign a reward to the child when the activity is complete. iEarnedThat can support and track tasks and rewards for multiple
Ilne Spell 2 L - Autism Series
iLNE Spell 2 L – Autism Series is a perceptual training and spelling tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch or iPad to teach a child to learn to spell colors and shapes interactively. It is part of the iLearnNEarn (iLNE) series of apps based on an evidence-based autism intervention model. The app is organized into multiple “Lea
Imagination Express Destination: Pyramids
Destination: Pyramids is a reading tutorial, story writing, and language tutorial program designed for use by children with physical, cognitive, or visual disabilities. Using the theme of the life along the ancient Nile, users can create print and interactive electronic books, poetry, and essays as well as movies. Complete with music, sound effects, and historically accurate indoor and outdoor Pyramid Temple and Valley Temple backgrounds, the Sphinx, Pharaoh's garden and palace, the flooded Nile
Imagination Express Destination: Time Trip, Usa
Imagination Express Destination: Time Trip, USA is a reading tutorial, story writing, and language tutorial program designed for use by children with physical, cognitive, or visual disabilities. Using the theme of the development of the United States throughout its history, users can create print and interactive electronic books, poetry, and essays as well as movies. Complete with music, sound effects, and historically accurate Main Street, Neighborhood, and indoor backgrounds from 1640, 1776, 1
Inferential Naming For Cognitive And Language Disorders
Inferential Naming for Cognitive and Language Disorders is a cognitive skills tutorial program designed for teaching naming and reasoning skills. Blanks representing a word are placed on the screen. The user may request up to five hints, each of which reveals a relevant semantic feature: category, function, location, size/shape/color, and one other prominent feature. The user then types in the word. Ten lessons are included; the clinician may create additional lessons. Lessons may also be printe
Initial Phoneme Cuing For Aphasics
Initial Phoneme Cuing for Aphasics is a cognitive skills tutorial program designed to teach aphasic clients initial letter recall. The program begins by providing keyboard practice, then three levels of operation follow, each with tutoring after errors. The first level requires the user to supply the first letter of the correct word from three words on the screen. The second level requires the user to supply only the correct letter when three choices are displayed. At the third level, the user s
Instant Access To Living Books Overlays
Instant Access to Living Books are keytop overlays designed to provide access to the Living Books interactive books for children who are physically or developmentally disabled (see separate entry). The Access Overlays allow IntelliKeys (see separate entry) or a switch to be used to access the programs instead of a mouse. Simply slide the appropriate overlay into IntelliKeys or plug in a switch or switches, and start the program. The overlay and switch setups are sent automatically and work with
IntelliKeys
IntelliKeys is a plug-gable keyboard designed for people with cognitive disabilities. It helps the students with physical, visual or cognitive disabilities to easily type, enter numbers, navigate on-screen displays and move the mouse. Little pressure is required to press a key and it can support and it has a variety of overlays (keyboard printed on a paper to be inserted into the device.) It is also a portable device and can be used for more than one user. IntelliKeys USB plugs into the compute
Intellitools Classroom Suite
The IntelliTools Classroom Suite is an academic reading, writing and math tutorial program and an assessment and evaluation system for children with cognitive or learning disabilities from pre-kindergarten (Pre-K) through the fifth grade. This software was developed based upon the principles of Universal Design for Learning (UDL) that combines two educational paradigms—systematic, explicit instruction and flexible creativity tools. It is designed to allow teachers to have control over specific l
Intro To Cause And Effect (Model 115)
Intro to Cause & Effect, model 115, is a cause and effect training program designed for use by individuals with cognitive disabilities. It introduces the user to the computer and the switch. It is also designed to improve tracking ability of objects and increase the user's attention span. Each time the user presses the switch or keyboard, one of 35 animation segments with large, brightly colored geometric shapes appear on the screen accompanied by sounds. Animation segments last for approxim
Ireward
iReward is a behavior training program for people with developmental or cognitive disabilities. The program is for use with the Apple iPad, iPhone or iPod Touch. The application prompts the user to perform a task or other behavior, and notifies him/her of a reward when the activity is complete. iReward allows the parent or caregiver of the person with a disability to enter a behavior that needs to be reinforced and select the number of tokens awarded for performing the behavior. The parent or ca
Irewardchart
iRewardChart is a behavior training program designed for use by parents or caregivers working with children with developmental or cognitive disabilities. This application (or app) allows a parent to use their Apple iPad, iPhone or iPod Touch to list the desired tasks or other behaviors that they desire a child to perform, record when that task or behavior is complete, and assign a reward to the child when the activity is complete. iRewardChart can support and track tasks for multiple children. T
Irewardchart Lite
iRewardChart Lite is a behavior training program designed for use by parents or caregivers working with children with developmental or cognitive disabilities. This application (or app) allows a parent to use their Apple iPad, iPhone or iPod Touch to list the desired tasks or other behaviors that they desire a child to perform, record when that task or behavior is complete, and assign a reward to the child when the activity is complete. iRewardChart Lite can support and track tasks for only one c
Is It A Word - Or Not?
Is It a Word - Or Not? is a reading tutorial program designed for use with children who have dyslexia and other learning disabilities. This program consists of a stand-up flip book that presents single consonants and short vowels. The tent-style book offers three side-by-side sets of cards on spiral bindings. Each set of cards is similar to a set of flash cards; the first set includes the consonants B through Z, the second set offers the short vowels, and the third set includes another set of co
It's Up To Me
It's Up to Me is a behavior training program designed to enable individuals with cognitive disabilities to take responsibility for their behavior. The curriculum includes a teacher's binder with instructions and 165 blackline reproducible master Behavior Objective sheets, six student participant binders, and six full-color binder cover sheets. Staff select monthly behaviorial objectives from among the 165 masters. Student participants choose one of six positive motivational animal covers for the
Itake Turns
iTake Turns is a behavior training program designed for use by parents or caregivers working with children with developmental or cognitive disabilities. This application (or app) allows a parent or caregiver to use an Apple iPhone, iPod Touch or iPad to help children learn the concept of taking turns in order to learn how to take turns in games, conversations and other situations. The child touches either the animated icon with the phrase "My turn" if it is his or her turn or the animated icon w
Izzy’s Island
Izzy’s Island is designed for use by children 3-5 years of age with developmental delays, cognitive and learning disabilities. The activities are supported by age-appropriate narration, graphics and screen designs. Each activity has 3 levels of difficulty to meet the skill level of the user. The CD-ROM as a whole provides a flexible, interactive teaching tool.
K-1
K-1 is a cause and effect training program designed for children with learning disabilities, cognitive disabilities, or physical disabilities such as upper extremity disabilities or spinal cord injury. In this program, users build a kaleidoscope and create beautiful original designs. Users can choose "jewels," background colors, and music. The program is configurable for a wide range of ages and abilities and can be controlled with a switch, a touchscreen, a mouse, or a keyboard. COMPATIBILITY:
K.c. Clyde In Fly Ball
K.C. Clyde In Fly Ball Interactive CD-ROM is a story program designed to promote literacy, reading and language involvement for children with cognitive disabilities. The program features animated imaginative characters (K.C. is a boy; Clyde is a dog, and UKandu is the wordbird), catchy music and fun word recognition activities. It is designed with up to 21 story paths (more than 120 pages of story is possible), four levels of word interaction, and pop quizzes. The characters are engineered to ta
Kid Pix 2 / Kid Pix Studio
Kid Pix 2 and Kid Pix Studio are drawing programs designed to create multimedia presentations and animated artwork for individuals with a cognitive or physical disability. Students can use the TouchWindow (see separate entry) to access this program which includes a talking alphabet, colorful rubber stamps that can be customized and resized, and a palette of Wacky Brushes. Slide Shows are easy to create, so children of all ages and levels can create multimedia reports, animations with sound effec
Kid Works 2
Kid Works 2 is a reading tutorial program designed to teach children to write and illustrate their own story for individuals with a developmental or physical disability. This program combines a word processor and picture dictionary with paint tools, rubber stamps, and icons that allow students to express themselves through words and pictures as they write original stories. A simple click of the mouse changes words into pictures and pictures into words. The Story illustrator lets the students "pa
Knockout And Reveal
Knockout and Reveal is a visual training activitiy designed for use by children with cognitive, developmental, or visual disabilities. Accessible by mouse or touch screen, Knockout allows users to assemble or knockout pictures piece by piece. Reveal enables users to uncover pictures in amusing ways. An extensive library of pictures is included with the program and aditional pictures can be added for customization. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Penti
Know And Grow
Know and Grow is a prevocational job skills training system designed for use with individuals with cognitive disabilities. This program prepares students for jobs in environments where plants are grown or sold. Components include prevocational goals and objectives, 15 job descriptions, a work behavior record pad, evaluation forms, and instructor's guide. A plastic storage case is included.
Leaps And Bounds 3
Leaps and Bounds 3 is a pre-reading tutorial program designed for use by pre-school children with learning disabilities. Colorful elephants carrying whimsical characters on their heads lead children into six activities with opportunities for experimentation, problem solving, language development, fine motor skill development, sound discrimination, and more. Children experiment with an on-screen machine to figure out how to make sausages and then squeeze them into a hungry monster's dish. The Mak
Learn More Thru Games
Learn More Thru Games is a single control switch game program library designed for use by children with learning disabilities or cognitive disabilities and children with upper extremity disabilities or fine motor disabilities who use switch input. It includes four games on one CD: Coloring Books, Jigsaw Puzzles, Memory Games, and Building Blocks. Each program includes images and sounds to which users can add. For example, teachers can turn digitized pictures of students and their surroundings in
Learning Two Switch Step Scanning
Learning Two Switch Step Scanning - Program #553 is a software program designed to teach the single switch user the concept of two switch step scanning. It is designed for single switch cause & effect users that are ready to move to the next level. The program is comprised of 21 activities grouped into 7 lessons. The activities are in the form of fun filled graphical games where the lesson concepts are embedded. The activities are purely graphical and do not require any reading ability. The
Let's Go Read! An Island Adventure
Let's Go Read! An Island Adventure is a vocabulary tutorial program designed for use by children with learning and other cognitive disabilities and physical disabilities. This program incorporates speech recognition software to enable students to direct computer actions using their voices. They can also listen to their own voices as they read the 12 interactive books incorporated into the program. This comprehensive program for beginning readers uses both phonics and whole language concepts, off
Let's Go Shopping I: Toys And Groceries
Let's Go Shopping I is a pre-reading tutorial program, a training system for matching/sorting/assembly, and a cognitive skills tutorial program designed to teach one to four children, ages 3 to 5 years, classification skills. The players select the appropriate items that would belong in the corresponding store, either a toy store or a grocery store. Selections are made using a single switch or a TouchWindow (see separate entry). COMPATIBILITY: For use on Apple and Macintosh computers. SYSTEM REQ
Let's Start Learning!
Let's Start Learning! is an academic tutorial program designed to provide the essentials for learning for individuals with a learning disability. This program is multisubject with five different ctivities; multisensory, encouraging children's senses both on and off the computer; and multilevel with four level changes. It helps children to build preschool skills with letters, numbers, shapes, and patterns through interactive play. The audio combined with graphics and animation encourages children
Life Skills File Folder Activities
The Life Skills File Folder Activities are life skills file folders designed for children with Autism and learning disabilities to use in the special needs classroom. They are good for independent workstations in special education classrooms. Includes 65 file folders focused on skills students need to be independent in their community.
Lighted Musical Box Plate Switch & Musical Box Plate Switch (Models 740, 740-8, 770, 770-8)
The Lighted Musical Plate Switch is a touch switch designed to teach cause and effect relationships for individuals with physical, sensory or cognitive disabilities. The switch is a bright yellow plate , that when pressed causes tiny lights to flash in sync with sounds from a built in music box. It can be used alone or as an external switch when connected to a toy. The Music Box Plate Switch is similar but without the lights.
Listen And Think (Models 1-08510-00, 1-03890-00 & 1-03910-00)
Listen and Think is a recorded auditory and cognitive skills training program designed for use by students who are blind or have low vision. This three-level cassette tape lesson series develops and improves listening comprehension and thinking skills. Level AR (Auditory Readiness), model 1-08510-00, covers basic listening skills such as understanding location (e.g., up and down), using the senses, comparing, and classifying. It includes an introductory tape, 15 lesson tapes, 250 simple multiple
Listen Hear!
Listen Hear! is an auditory cause and effect training program designed for use with children with cognitive or developmental disabilities. This program provides auditory stimulation by paying more than 90 sounds which can be manipulated with a variety of effects. Accessible by mouse or touch screen, the program permits sounds to be played momentarily while the mouse button is presed or in a continuous loop until stopped. Sounds can be added to the program using a microphone (not included) and th
Listen To This
Listen to This is a memory improvement activity designed to provide repetive practice in the five areas of categorization, word retrieval, auditory association, problem solving, and auditory memory for persons with cognitive disabilities or non-verbal individuals of any age. No reading is required to successfully complete the exercises.
Literacy Skills Sampler
The Literacy Skills Sampler is a reading skills and safety awareness tutorial program designed to teach and reinforce basic signs and words critical for independent living for people with cognitive disabilities. It provides simple information that allows the user to become more capable of functioning independently at work, at home, and in the community. The application contains 80 videos and is narrated with human-quality audio. One instance of the Literacy Skills Sampler can be used on the same
Living Books Library
The Living Books Library is a language and math tutorial program designed to demonstrate the power of language to explore, express, learn and communicate for individuals who are developmentally or physically disabled. This package in particular is designed to assist educators with integrating the Living Books CD-ROM titles into the classroom curriculum. The four programs include: Just Grandma and Me, where students take an interactive reading trip to the beach; Arthur's Teacher Trouble, an engag
Look And Listen
Look and Listen is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. When the mouse, switch, or space bar is pressed, an object will move across the screen while music is playing in the background. The objects are large and colorful. Among the more than 100 graphic objects objects included are household items, cartoon images, foods, and many others. The pro
Look Here!
Look Here! is a visual stimulation activity designed for individuals with profound disabilities. The program provides visual stimulation by displaying a variety of light patterns and animations. The fifteen images can be modified can be modified with special effects. Options enable animation speed, object speed, and background color to be modified.User input is not required by the child. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Pentium or faster processor, Win
Looking For Words Intellikeys Bundle
The Looking for Words IntelliKeys Bundle is a vocabulary tutorial program and keytop overlay set designed for use with children and adults with physical and cognitive disabilities. The set includes the software from Attainment Company on a Macintosh/ Windows CD-ROM and the appropriate IntelliKeys (see separate entry) overlays. The program uses color graphics, animation, and audio to introduce users to hundreds of words from three environments--the community, the school, and the home. Three modes
Lower Case - Lite
Lower Case – Lite is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch, iPad or Android device to teach a child to learn to recognize lowercase letters. The app has three sections: "Training," "Trial," and "Reinforcement." In the "Training" section, pictures of lowercase letters are shown on the scree
Make It Go
Make It Go is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses songs such as "Three Little Kittens," "B-I-N-G-O," and others to teach cause and effect, object permanence, tracking, and attention skills. The variety of songs and graphics keep interest high. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see separate entry). COMPATIBILITY: Versions are available for use on Mac
Match Pix
Match Pix is educational game software designed for use by children who are deaf or hard of hearing. This program contains six games that teach children to read over 150 words important for beginning readers. Words are organized in fourteen player-selectable word groups such as animals, numbers, and colors, each with 10 or more words. Three games (Matchup, Tic Tac Toe, and Bingo) match pictures to printed words, while three other games present words by American Sign Language signs, fingerspellin
Matti Mole's Summer Holiday
Matti Mole's Summer Holiday is a language tutorial program designed for use by children with learning and reading disabilities. Available in a home user version or a single-user school version, this animated storybook incorporates language activities and games throughout its eleven chapters and Matti Mole nods and provides encouragement throughout. Sixteen activities help students learn capital letters, periods, compound words, alphabetical order, tenses, questions, parts of speech, and rhyming
Maximania
Maximania is a problem and academic tutorial program designed for use by children with cognitive disabilities. The six-chapter story of Max, Goober, Magpie, Selma, and the Flying Boot offers graphics, animation, and music to enliven puzzles, games, and problem-solving activities. Characters often speak in rhyme and each chapter contains matching, sorting, sequencing, and comprehension activities that help students develop essential literacy and thinking skills. Teachers and students have the op
Memory I
Memory I is a series of four different types of memory training programs. Spatial Memory asks users to learn an escape route from a concentric maze, where a correct guess advances the user and an incorrect one returns the cursor to the beginning. Verbal Memory (Sequenced Words) presents a series of words and asks the user to select the same words from an array of sixteen words, in the order that they were presented. Auditory Memory presents one or more tones that seem to slide up or down the sca
Memory Ii
Memory II is a series of different memory training programs, an advanced version of Memory I (see separate entry). Spatial Memory (Objects/ Locations) presents an array of 30 objects with a frame briefly around one or two objects; the user must recall and select the framed item. Visual Memory (Sequenced/Spatial) asks the user to recall which of 12 squares changed colors, first a single square change then a sequence of color changes. Recognition Recall presents 19 objects for a clinician-set peri
Memory: The First Step In Problem Solving
Software for kindergarten to sixth grade students. Teaches problem solving through sequencing activities, memory activities, matching, integrating parts, regrouping objects, and remembering instructions. Three packages targeted for three age groups; teacher's guide included. Compatible with an 48 K Apple, 64 K IBM PC, 128 K PC jr or Corvus. Requires a color monitor.
Microworlds
Microworlds is a reading tutorial program designed for use by children with learning disabilities. Children explore the house and garden with Sam and Jo, their animated guides. Interactive activities in a colorful environment help develop early skills. Activities include simple matching games, decision-making activities, and early reading exercises. Users can feed birds, water flowers, have a bath, and design a room as they develop mouse control and early reading skills. The program offers full
Mind Games Application
Mind Games Application is an application of a collection of games based on cognitive psychology, developed to help the user practice different mental skills. Mind Games can be used to prevent, treat, or manage "fibro fog" that many fibromyalgia sufferers face. The app includes nearly 3 dozen of Mindware’s brain training games. The app includes exercises to improve attention, abstraction, face memory, attention to detail with stimuli, and more. It allows the user to practice categorizing skills a
Mix 'n Match Intellikeys Bundle
The Mix 'N Match IntelliKeys Bundle is a math tutorial program and keytop overlay set designed for use with young children with cognitive or physical disabilities. The set includes the Mix 'N Match (see also separate entry) software from Marblesoft and a set of two overlays for use with IntelliKeys (not included; see separate entry). The program offers three activities: Sorting Fun teaches the classification of objects by shape and color (four levels of difficulty); What Comes Next teaches helps
Model Me Going Places 2
Model Me Going Places 2 is a personal and independent living skills tutorial program and behavior training program for children with cognitive disabilities or autism. This application (or app) allows a parent to use their Apple iPad to help a child learn to navigate challenging locations in the community. Each location contains a picture slideshow of children modeling appropriate behavior. Locations include: Hairdresser, Mall, Doctor, Playground, Grocery Store, and Restaurant. The user can touch
Monkeys Jumping On The Bed
Monkeys Jumping on the Bed is a vocabulary tutorial program designed for use with children with cognitive or vision disabilities. Large graphics help learners focus on the the action and a variety of concepts are introduced through enjoyable activities: Cause and effect is introduced in Let's Play and visual discrimination is emphasized in Find the Number Set and Find the Color. Other activities teach six colors, numbers, and number words. This program may be accessed with a mouse, a single swit
More Fun With Directions Hd
More Fun With Directions HD is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning co
More Fun With Directions Hd Lite
More Fun With Directions HD Lite is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learni
Mother Goose Says (Model 4013)
Mother Goose Says, model 4013, is an auditory game designed to improve cognitive skills, memorization, matching and sorting for children with a learning disability. Mother Goose is the main character who guides children through common nursery rhymes that they can listen to and recite as they learn to read and build language skills. Included are four colorful game boards that teach shapes, colors, numbers, and matching skills. The game can be used by one or two palyers.
Multi-Scan
Multi-SCAN is a single switch activity center designed for individuals who have alearning disability and are limited to the use of a single switch. It features the four educational DINO-GAMES (see separate entry) in one complete package. On top of that there are five fraphic libraries appropriate for a wide range of ages and abilities. The catagories include Animals, Cosmetology, Independent Living, Sports and Vocations. Multi-SCAN allows you to select a graphic library, choose games and set a s
Multimedia Plocka
Multimedia Plocka is an educational program with cause and effect, matching and sorting, sequencing, numbers, language, and games activities, designed for use by children with cognitive, learning, communication, upper extremity, and fine motor disabilities. In this multimedia program, learning is enhanced with graphics, sound, and video. The program uses the principle of objects and targets. On-screen shapes, pictures, or text are scanned and selected with switches or the keyboard. Once selected
Multisensory Motivator (Model 929060)
The Multisensory Motivator, model 929060, is a sensory busy box designed to be a cause and effect training program, motor planning skill and eye hand coordination activity to provide audio, visual, and tactile stimulation for children with disabilities. The unit provides three defined work areas for the child. The set includes the multisensory module, three toys (choice of manufacturer), and seven touch pads. Jacks are included for use with other switches. OPTIONS: Push on/off switch, cassette r
My Family N Pals
My Family N Pals is a perceptual training and personal skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPad to teach a child to recognize the faces of family and friends. After installation, the user selects "Customize it" on the "Content Wizard" screen to replace the default pictures, verbal and text prompts. New content can be added to the app wi
My Own Paint Program
My Own Paint Program is a cognitive skills tutorial program designed for use by young children through adults with cognitive or multiple disabilities. This program offers three painting activities: In the first, when the student activates the switch, the paint brush chooses a color and paints a vehicle. A musical reinforcer sounds when the picture is completed. The second activity enables the student to select the color(s) to paint the vehicle parts any color desired. The third activity enables
My Reading Coach, School Edition & Single Student Edition
My Reading Coach is a reading tutorial program designed for use with children and adults with attention deficit disorder (ADD/ADHD), dyslexia, and other learning disabilities. Appropriate for students aged seven years through adult, this CD-ROM-based program provides self-paced, individualized reading instruction appropriate to the student's ability level, from those with few or no reading skills through those seeking to improve speed and comprehension. Jim Larrabee, a special needs teacher and
myGaze Assistive 2
myGaze Assistive 2 is an eye gaze control system for hands-free computer access. Includes are the myGaze eye gaze hardware and EyeMouse Play mouse emulation software. It is designed for people with cognitive and physical disabilities or cerebral palsy. The user is able to control the device using the movement of their eyes.
Nessy Learning Programme 4 Deluxe
Nessy Learning Programme 4 Deluxe is a software program designed for use by individuals with dyslexia, Down’s syndrome, Asperger’s and Emotional Disabilities. It uses a combined structure of phonics linked with language, writing skills and vocabulary development, to create multisensory learning. Nessy enables all abilities to read, write and spell with confidence. Nessy is ideal for teachers who need to provide a complete literacy scheme for students with dyslexia. The extensive resources are or
New Frog And Fly
New Frog & Fly is a cause and effect training program designed for use by children with cognitive or communication disabilities. Based on the classic game from the early days of personal computing, this switch-training software features brightly colored graphics with delightful animation and sometimes hilarious sound effects. Four switch training activities help teach cause and effect, two-switch step scanning, auto-scanning, and reaction time. COMPATIBILITY: For use on IBM and compatible or
No Noise Switch (Model 3Nssw)
The No Noise Switch, model 3NSSW, is a control switch interface unit designed for use with individuals with emotional or cognitive disabilities. This switch activates the connected toy or appliance as a reward for quiet, encouraging those who shout or scream to modify behavior. This unit includes a microphone and a sensitivity control.
No-Glamour Auditory Processing Interactive Software
No-Glamour Auditory Processing Interactive Software is an auditory perceptual training program designed for use by children with learning or communication disabilities. This software uses a multi-sensory approach to training students in auditory processing skills, from simple auditory reception to complex problem solving tasks. The program improves auditory processing skills in these areas: auditory reception, following directions, recognizing absurdities, phonological awareness, details, exclus
Nouns 1
Nouns 1 is a reading tutorial and vocabulary enhancement program for people with cognitive and communication disabilities. It is designed to teach simple nouns necessary for basic functional literacy. It is part of a series that teaches nouns that also includes Nouns 2 and Nouns 3 (see separate entries). The application contains 80 videos and is narrated with human-quality audio. One instance of Nouns 1 can be used on the same device by multiple people and administered by a therapist or care pro
Nouns 2
Nouns 2 is a reading tutorial and vocabulary enhancement program for people with cognitive and communication disabilities. It is designed to teach and reinforcing nouns that are critical for independent living in the home or the community or at school or work. It is part of a series that teaches nouns that also includes Nouns 1 and Nouns 3 (see separate entries). The application contains 80 videos and is narrated with human-quality audio. One instance of Nouns 2 can be used on the same device by
Nouns 3
Nouns 3 is a reading tutorial and vocabulary enhancement program for people with cognitive and communication disabilities. It is designed to teach and reinforcing nouns that are necessary for functional literacy and critical for independent living in the home or the community or at school or work. It is part of a series that teaches nouns that also includes Nouns 1 and Nouns 2 (see separate entries). The application contains 80 videos and is narrated with human-quality audio. One instance of Nou
Number Find - Lite
Number Find – Lite is a perceptual training program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize numbers. The app starts with a training session where all the numbers being taught in the session will be shown one by one on the screen. Next, the child is asked to identify the correct number from
Number Sequence - Autism Series
Number Sequence – Autism Series is a perceptual training and math skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to learn number sequencing using a set of three numbers. The app shows number sequences on the screen in the training section. In the trial section, the first two numbers of
Objects - Lite
Objects – Lite is a perceptual training and independent living and personal skills tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch, iPad or Android device to teach a child to recognize common objects which they come across in their daily living such as chair, table, comb, toothbrush, and pillow. The app is organized into multiple "Le
Odd One Out Pack
Odd One Out Pack is a voice output flash card program and a language and vocabulary tutorial program designed for use by therapists and teachers working with children who have cognitive, communication, developmental, hearing, learning, or physical disabilities or autism. This application (or app) allows a therapist or teacher to use their Apple iPhone, iPod Touch or iPad to help children work on semantic reasoning skills. The app covers a range of everyday semantic categories and comes with thre
On The Farm
On the Farm is a cause and effect training program designed for use by children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury. This program has five different types of activities with farm themes, all accessible by mouse, touchscreen, keyboard or switches at the same time. Users can build up a scene, one picture at a time, by pressing the mouse, spacebar, or switch; place pictures on a background scene; click on an area to see the word, hear a sound
Ooops!
Ooops! is a cause and effect training program and single control switch game program library designed for use by children with learning, cognitive, or upper extremity disabilities or spinal cord injury. It contains four arcade-style game programs controlled by either a mouse or a single switch. The programs have high quality graphics and animation. Players select from a balloon, a spaceship, a car, or a submarine, then collect as many crystals as possible without crashing into obstacles. The pro
Padded Food
Padded Food is a pre-reading tutorial program, a cognitive skills tutorial program, and a training system for matching/sorting/assembly designed as a matching or categorizing activity for children ages 18 months to 5 years. An assortment of familiar foods is depicted on the PowerPad (see separate entry) or IntelliKeys overlay. When a food is selected, it appears on the monitor and the speech synthesizer pronounces the name of the food. The complete set includes a program disk and an overlay. COM
Paddle Pong
Paddle Pong is a two player classic arcade style game designed specifically for individuals with special needs. The players can use the program with a variety of input devices simultaneously to move their respective paddles. For example, both players can use switches, or one player can use switches while the other player can use a mouse, touch window or the keyboard. For switch users, two switches are used for each player, one to move the paddle up and the other to move it down.
Parent Early Childhood Education Series (Models 7-96200, 7-96201, 5-96201 & 5-96202)
The Parent Early Childhood Education Series is a set of training materials designed to provide instruction for developing critical skills for parents and teachers of children who are visually disabled. It consists of nine activity sheets each of which describes specific techniques parents can use to help their visually disabled child achieve maximum growth in a key developmental area. Activity areas include cognitive skills, communication, eating skills, emotional development, general suggestion
Phonics Based Reading & Reading S.o.s. (Strategies For Older Students) Family Editions
Phonics Based Reading and Reading S.O.S. Family Editions are reading tutorial software programs designed for home use to teach reading skills to children, youth, and adults with dyslexia and other learning disabilities. Phonics Based Reading teaches skills generally covered in grades one through three, introducing more than 2,000 words using engaging, age-appropriate graphics. Reading S.O.S. is intended for students from ages nine years through adult and covers skills generally taught in grades
Picasso Series
The Picasso Series is a set of four cause and effect training program titles designed for use by children with cognitive or severe physical disabilities. Pressing a switch enables the user to draw and then color a picture while teaching switch use. The program enables the child to capture a paint pallette for each picture. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQUIREMENTS: A Macintosh running MacOS 10.1 or newer, or a PC running Windows XP or new
Picture Cue Dictionary Intellikeys Bundle
The Picture Cue Dictionary Intellikeys Bundle is a vocabulary tutorial program and keytop overlay set designed for use with children and adults with physical and cognitive disabilities. The set includes the five software dictionary sets included in the Picture Cue Dictionary (see separate entry) from Attainment Company on a Macintosh/ Windows CD-ROM and the appropriate IntelliKeys (see separate entry) overlays. COMPATIBILITY: For use on Macintosh or IBM and compatible computers. SYSTEM REQUIREME
Picture This! Picture Switcher
Picture This! Picture Switcher is a cause and effect training program designed for use by children with cognitive, visual, perceptual, and upper extremity disabilities. This program gives children using a single switch grid-style access to the activities of Knockout and Reveal and Flip It and Slider (see separate entries). The package includes a wide range of activities. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Pentium or better processor, CD-ROM drive, and W
Planet Wobble
Planet Wobble is an academic and pre-reading skills tutorial program designed for use by teachers and parents working with children who have developmental, cognitive or learning disabilities. It is designed to work with Clicker (see separate entry) and allows children to build confidence, develop independent reading, and maximize comprehension and writing skills. The program is divided into three levels and presented both in printed format and as on-screen interactive books. Each level comes wit
Play Attention
Play Attention is a biofeedback-based cognitive and behavioral training program designed for use by children with cognitive or learning disabilities affecting attention, concentration, or focus. The system includes a sensor-lined helmet that is worn by the child. The sensors monitor the child's attentive state and cognitive process, which is fed into a small interface system that attaches to a computer (not included). Users complete a series of video game-like exercises that are controlled by th
Pocket & Tails Go Exploring
Pocket & Tails Go Exploring is a cognitive and perceptual skills training program designed to teach alphabet, numbers, shapes and colors for individuals with a cognitive or physical disability. Two Wanderoos lead students into a learning plaufround where the sights and sounds of the world are brought to life. As students explore, they learn about the environment, plants, water life, animal habitats, mountains, fields, wetlands, glaciers, transportation and locomotion. Students can fill a mul
Point To Pictures
Point to Pictures is a symbolic communicator language tutorial program designed to help persons with communication disorders to learn about and use language. The program starts at the cause and effect level (Communication mode) with items to motivate and help a learner to use pictures as communication symbols, and progresses to matching an identifying pictures (Training mode), within a context such as a mall or home. OPTIONS: The program may also operate battery-operated toys and electrical appl
Press To Play Zoo, Press To Play Animals, & Press To Play Speedy
Press to Play Zoo, Press to Play Animals, and Press to Play Speedy are control switch training programs designed for use by children with physical or cognitive disabilities. Operating on a cause-and-effect principle, the games can be played in four modes: In Cause-and-effect, the child presses the switch, clicks the mouse, or touches the TouchWindow (the switch and TouchWindow are not included) at any time for action; Simple Scan mode seeks to develop beginning switch training skills; Complex Sc
Pressure Switch.
--- "DO IT YOURSELF" ENTRY ------- PURPOSE: Switch activated by light pressure on the top surface, sturdy enough to be sat or stood on, with a wide variety of uses, including weight bearing and cause and effect training. Switch, about 7 by 10 by 2 inches, made of masonite or hardboard, two conductor 22 gauge stranded wire, a subminiature plug, a subminiroller lever switch and foam rubber. Includes photograph, instructions and diagrams. Describes a variation (lack of pressure turns on the switch)
Putt-Putt Goes To The Moon
Putt-Putt Goes to the Moon is a cognitive skills tutorial program designed to develop logic and critical thinking skills for individuals with a cognitive or physical disability. Students help Putt-Putt and Rover, who accidentally land on the moon, rebuild a rocket and accomplish a few good deeds for the Moon People before they can return home. Hundreds of secret click points turn Putt-Putt into an animated story that unfolds under students' direction with a variety of outcomes. This program is a
Putt-Putt Joins The Parade
Putt-Putt Joins the Parade is a cognitive skills tutorial program designed to develop critical thinking and problem solving skills for individuals with a cognitive or physical disability. Students help Putt-Putt tackle the local car wash, explore a toy store, rescue a lost puppy, and more, before heading to his front row spot in the parade. Students have direct control over the actions in the interactive story, which offers activities and logic puzzles to challenge the individual. Outcomes will
Radsounds
RadSounds is a cause and effect training program designed for use with children and teens with cognitive or upper extremity disabilities. This program causes break dancing and music to be played with switch activations. The program comes with a variety of songs and allows the user to record his or her own songs. The program features three modes to allow cause and effect to be targeted or to enable the user to be the disc jockey. This program can be accessed with a single switch, Mouseclick (see
Randt Memory Test
The Randt Memory Test evaluates mild to moderate memory loss in a variety of neurologically involved populations, including the elderly. The test consists of modules which evaluate primary, rote, associative, discourse, and incidental memory functions. A picture recognition and recall paradigm and general information section are also part of the test. The test takes 20-25 minutes to administer, plus an optional 5-minute follow-up 24 hours later by telephone or in person. The Randt test must be a
Read And Tell Build Your Own Library
Read and Tell Build Your Own Library is an academic, reading, language and vocabulary tutorial program designed for children who have cognitive or learning disabilities. This program allows teachers or parents to get the individual titles they need and build their own Read and Tell library over time. Each Read and Tell book comes with an adapted book, quizzes and vocabulary files that are ready to print and read. Ready-made PixWriter (see separate entry) word banks specific to the chapters help
Read And Tell Intermediate Collection
The Read and Tell Intermediate Collection is an academic, reading, language and vocabulary tutorial program designed for children from second grade through fifth grade who have cognitive or learning disabilities. The program features Picture-Assistive Literacy which helps children independently read for meaning. Thirty chapter books are summarized with concept and vocabulary considerations. Each completed lesson contains picture-assisted chapter summaries and quizzes, vocabulary flashcards and d
Read And Tell Primary Collection
The Read and Tell Primary Collection is an academic, reading, language and vocabulary tutorial program designed for children from pre-kindergarten through second grade who have cognitive or learning disabilities. This program requires PixWriter software (see separate entry) and comes with 160 PixWriter word banks for 100 popular children's books. These books include: "A Chair for My Mother," "Bedtime for Francis," "Caps for Sale," "Dinorella," "Emma's Vacation," "Farmer Duck," "Goldilocks and th
Read And Tell Teen Collection
The Read and Tell Teen Collection is an academic, reading, language and vocabulary tutorial program designed for children from sixth grade through eighth grade who have cognitive or learning disabilities. This program enables students who are reading below grade level to enjoy age-appropriate literature, understand the story, learn higher-level vocabulary, complete written language activities and demonstrate comprehension. The program comes with 25 chapter books, and Literacy Support Pictures ar
Read, Write & Type
Read, Write & Type is a software tutorial program designed to teach reading and writing for children who have a learning disability. Designed for children aged 6-8 years, it builds early phonics and reading skill while children learn to write and type on the computer. It does this by teaching children to type by linking speech sounds with specific finger motions. The program introduces 40 speech sounds of the English language in a sequence carefully designed to allow children to quickly prog
Reader Rabbit 1 & 2
Reader Rabbit 1 & 2 are academic tutorial programs designed to strengthen reading, spelling, word recognition and vocabulary skills for children with a developmental disability. Reader Rabbit 1 is an early reading program featuring challenging, game-like activities with an acrobratic rabbit, animated graphics and sound effects. There are four imaginative, sequenced games with activities that help beginners improve letter and word recognition, memory skills and vocabulary. Reader Rabbit 2 is
Reader Rabbit 3
Reader Rabbit 3 is a reading tutorial program designed to build reading skills while improving writing, vocabulary and thinking skills. This program offers four animated activities, from investigative reporting to movie reviews, with over 200 stories, to develop skills with words in context and reading comprehension. It offers options for customization of vocabulary and reading levels to enable parents to tailor the learning to each child's unique abilities. COMPATIBILITY: CD-ROM for windows or
Reader Rabbit's Reading Development Library
Reader Rabbit's Reading Development Library is an electronic book designed to build reading, writing and typing skills for children with a learning disability. There are two levels each offering two classic tales from three different characters' points of view. So, basically each level offers six unique stories. Each reading level in the series is targeted to a specific level of reading development and is geared towards children ages 5-7. They are graduated in difficulty and build upon the other
Reader Rabbit's Ready For Letters
Reader Rabbit's Ready for Letters is an academic tutorial program designed to develop reading readiness for children with developmental or physical disabilities. Pre-readers take an adventure to Grandma and Grandpa Rabbit's house to find a home full of letters to find, colors and shapes to match, and sounds to make children laugh. There are six animated activities that combine reading readiness instruction with imaginative play. Students develop visual discrimination, build letter recognition, l
Reading Bridge
The Reading Bridge is a language tutorial program designed to introduce vocabulary and sentence structure for individuals with a hearing or developmental disability. This series is designed to make the transition Reading Milestones Level 8 (see separate entry) to sixth grade basal books. It provides students with a firm foundation in vocabulary and concept development as well as study and comprehension skills. Divided into two levels, each of the four books in the Reading Bridge program consists
Reading Comprehension Famous People
Reading Comprehension Famous People is an academic, reading, language and vocabulary tutorial program designed to provide reading comprehension skills practice for children from third grade through ninth grade who have cognitive or learning disabilities. The program features stories about significant people such as Pablo Picasso and modern art, the U.S. space program and John F. Kennedy, and Amelia Earhart and women's rights. It teaches a variety of skills, including identifying main ideas and s
Reading Comprehension For Adolescents
Reading Comprehension for Adolescents is a reading tutorial program designed to increase literal and inferential comprehension skills. Ten short stories on topics of interest to adolescent students are used. The literal lesson requires comprehension of information provided in the story. The inferential lesson requires the student to make inferences about the information provided in the story. The program also teaches strategies for reading comprehension. The story may also be hidden after it is
Reading Comprehension Geography
Reading Comprehension Geography is an academic, reading, language and vocabulary tutorial program designed to provide reading comprehension skills practice for children from third grade through ninth grade who have cognitive or learning disabilities. The program allows children to learn words and concepts relating to geography. This software includes locations such as the ocean floor, the canopy of the rain forest and the geographic Great Depression. It teaches a variety of skills, including ide
Reading Milestones Levels 1,2,3
Reading Milestones Levels 1, 2, 3 are language tutorial programs designed to teach important words and simple sentence structure while building a solid foundation for reading for children with learning or developmental disbilities as well as those with hearing disabilities. This program introduces simple vocabulary, sentence structures, and comprehension skills. The Readers and Workbook exercises focus first on words, then phrases, sentences, and finallly the story. Information is presented slow
Reading Milestones Levels 4,5,6
Reading Milestones Levels 4, 5, 6 are language tutorial programs designed to expand vocabulary and sentence structure comprehension while reinforcing words learned in Levels 1,2 and 3 (see separate entry) for children with learning or developmental disbilities as well as those with hearing disabilities. This program is designed to expose students to a variety of literature and increase comprehension. They are challenged to think more deeply and abstractly about what they are reading. Information
Reading Milestones Levels 7, 8
Reading Milestones Levels 7, 8 are language tutorial programs designed to expand vocabulary and sentence structure comprehension while reinforcing words learned in Levels 1,2,3 and 4,5,6 (see separate entries) for children with learning or developmental disbilities as well as those with hearing disabilities. In this series, stories are more complex and new words are increasingly more challenging. It is designed to bring children to a fourth grade reading level. There are 10 different readers and
Readingmaze
ReadingMaze is a language tutorial program designed to introduce early reading skills and vocabulary for individuals who are developmentally or physically disabled. Students learn by solving picture, letter, word and sentence problems. ReadingMaze includes over 350 levels of learning and cover eight different skill areas including: matching letters and pictures; understanding simple sentences; following instructions; identifying incomplete sentences; identifying true/false statements; following
Receptive Identification
Receptive Identification is a perceptual training program, an auditory perceptual training program, a behavior training program, a cognitive skills tutorial program, and a language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to help children comprehend simple instructions and practice effective listening be
Receptive Identification By Class
Receptive Identification by Class is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just labeling them. The app co
Receptive Identification By Feature
Receptive Identification by Feature is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just labeling them. The app
Receptive Identification By Feature, Function And Class
Receptive Identification by Feature, Function and Class is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision, learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just label
Receptive Identification By Function
Receptive Identification by Function is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just labeling them. The app
Regulation Putty
Regulation Putty is designed for children with autism and traumatic brain injury who are working on managing their aggression and anxiety. It can also be use to support users who are sensory seeking, have difficulty in social situation, or are working to improve their speech.
Relational Concepts Package
A training program for learning basic quantitative and seriation concepts. The concepts of more and less are taught in drill and practice programs, and a seriation program provides practice in the arrangement of from small to big and big to small. 31 page manual.
Rockets To The Moon
Rockets to the Moon is a pre-reading tutorial program and cognitive skills tutorial program for one to four players, ages 3 to 5 years, designed to teach children the concepts of turn taking, sequencing, and color identification. The computer game uses a game board format with single switch operation. A player presses a switch to spin a spinner which randomly selects a color. The player then presses the switch to advance the rocket to that color, thus racing to the moon. COMPATIBILITY: For use o
Sammy's Science House
Sammy's Science House is an academic tutorial program designed to build early science skills for children with physical or cognitive disabilities. The program is designed to develop important skills and thought processes for scientific learning including sorting, sequencing, and problem solving. Students will expand their science vocabulary as they learn about plants, animals, seasons and weather. They also observe, classify, construct, compare, and experiment. All directions are graphical or sp
Scan And Match Series
The Scan and Match Series is a set of six cause and effect training program titles designed for use by children with cognitive or severe physical disabilities. Each title includes three picture matching activities with full color graphics and digitized sound. The program provides performance data that can be printed or saved to disk. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQUIREMENTS: A Macintosh running MacOS 10.1 or newer, or a PC running Window
Scan And Paint (Model 302)
Scan & Paint, model 302, is a cause and effect training program designed for use by children with cognitive, severe physical, or upper extremity disabilities. In this program, between two and ten paint tubes are lined up on the right side of the screen. To the left of the paint tubes is a simple picture which contains a few sections that can be colored in. A pointer points to one of these sections. The student must select one of the paint tubes for coloring in the section that the arrow is p
School Routines And Rules CD
The School Routines and Rules CD is a behavior training flash card program designed for use by parents and teachers of children with cognitive and communication disabilities. This CD contains over 2,000 full-color photographs of young children (ages four to eight years) doing a variety of school routines and activities. The photographs can be used to teach routines and behavioral rules, to set expectations, and to promote skills acquisition and greater independence. Photo folders in this CD incl
Semantic Development Using Code Breaking Strategies
Semantic Development Using Code Breaking Strategies is a cognitive skills tutorial program designed to have users determine an unknown sentence using an alphanumeric code. Blanks indicating the length of words in the code appear at the top of the screen. In the center of the screen, the coding strategy appears, indicating the code value for each letter. At the bottom of the screen is a prompt indicating what letter should be entered (e.g., "Enter the letter for code 7"). One code and ten lessons
Sentence Key & Picture Sentence Key
Sentence Key and Picture Sentence Key are language tutorial programs and reading tutorial programs designed to teach language structure for children with autism and other disorders. The main objective of the programs is to teach a student how to make a phrase saying "who is doing what". As pictures are selected to make the phrase, the computer speaks in a clear digitized speech. When the sentence is completed, the entire sentence is spoken and an animated picture appears depicting the sentence.
Sequences
Sequences is an academic tutorial program designed for use with children with cognitive and perceptual disabilities. This program offers a variety of activities whose steps can be arranged in increasing or decreasing. Among the activities depicted in the 30 sequences are building a snowman, blowing up a balloon, erasing a blackboard, and painting a picture. As the sequences are pieced together, children are rewarded with cheers. This text-free program features colorful graphics, audio, and fun a
Shapes - Lite
Shapes – Lite is a perceptual training and pre-reading tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch or iPad to teach a child to recognize different shapes such as triangle, square, circle, and rectangle. The app is organized into multiple "Learn and Play" sections, each with separate "Learn" and "Play" parts. In the "Learn" part,
Shoebox Tasks
Shoebox Activities are a training system for sorting / matching / assembly designed to prepare children wit autism and mental retardation to learn basic vocational skills. Suitable for children functioning at the 12 to 22 month age level, the set includes 16 precision tasks intended for supervises use in home, clinic, or classroom settings. All 198 pieces are made of durable plastic or wood and have non-toxic, washable finishes. The set comprises all materials for the 16 tasks and instructions.
Show Me - Lite
Show Me – Lite is a perceptual training and reading and vocabulary tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Apple iPhone, iPod Touch or iPad to teach a child to recognize and name living and non-living objects in an interactive way. The app includes pictures and animations from the following categories: animals, birds, flowers, fruits, musical, instrumen
Show Me Colors - Autism Series
Show Me Colors – Autism Series is a perceptual training and reading and vocabulary tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Android device to teach a child to learn to recognize the oral and written word for various colors. The app includes five basic colors: red, green, blue, yellow and orange. The app is organized into multiple "Learn and Play" sect
Show Me Numbers - Autism Series
Show Me Numbers – Autism Series is a perceptual training program and math tutorial program designed for use by parents or teachers working with children with developmental disabilities or autism. This application (or app) allows a parent or teacher to use an Android device to teach a child to recognize numbers. In the app's training section, selected numbers are shown, one by one, with an audio prompt stating the number and the number written in text. In the playing section, four numbers are dis
Show Me Spelling Intellikeys Bundle
Show Me Spelling Intellikeys Bundle is a spelling tutorial program and keytop overlay set designed for use with children and adults with physical and cognitive disabilities. The set includes the Show Me Spelling software from Attainment Company on a Macintosh/ Windows CD-ROM and the appropriate IntelliKeys (see separate entry) overlays. The program enables students to learn to spell up to 500 words independently. Custom spelling lists can be created or one of the pre-selected lists may be used.
Sight Words
Sight Words is reading tutorial program designed for early training in sight recognition of vocabulary. Six word categories are included: school. outside, home, toys, food, and clothing. The scanning speed may be adjusted, and the words may be selected either by activating a switch or by pressing the space bar. COMPATIBILITY: For use on Apple computers. SYSTEM REQUIREMENTS: An Echo speech synthesizer and a color monitor are required. WARRANTY: Faulty disks will be replaced within 6 months of the
Sign Smith Reading Power
Sign Smith Reading Power is a reading tutorial and vocabulary enhancement program designed for use by students who are deaf or hard of hearing. It features animated SigningAvatar characters who use American Sign Language (ASL) to help students read and understand written English. The software includes story-telling, interactive ôconversation,ö and tools to build vocabulary, fluency, and comprehension (recognizing the main idea, sequence, and details). The program also includes teacher support ma
Silly Sandwich
Silly Sandwich is a pre-reading tutorial program, a language skills tutorial program, and a cognitive skills tutorial program designed for 1 to 4 users, age 18 months and up. Children build a sandwich by selecting from pictures on a PowerPad (see separate entry) or IntelliKeys overlay. At Level Ia, the child selects any of six items; at Level Ib, the child locates the item specified. At Level IIa, user selects any of 12 items; at Level IIb, the user selects the item specified. COMPATIBILITY: For
Simon Sounds It Out
Simon Sounds It Out is a phonics-based reading and language tutorial program designed for use by children with learning and other cognitive disabilities. The program features an on-screen tutor and uses words and pictures to provide contextual cues. By concentrating on letter sounds and word families, students learn the decoding skills needed for reading. The program uses repetition to teach ponemic awareness, enables students to work at their own pace with individualized lessons, and reinforce
Simon Spells
Simon Spells is a spelling tutorial program designed for use by children in first through third grade with learning and other cognitive disabilities. The program features a choice of Simon or Susan as an on-screen tutor to guide students through individualized lessons at their own pace. The tutor provides positive written and verbal feedback to aid in the learning process. The tutor presents words phomemically and in the context of a sentence to aid in comprehension. Lessons are time and tracked
Simply Science All 8 Units
Simply Science All 8 Units is a science, academic, language, reading and vocabulary tutorial program designed for children from kindergarten through eighth grade who have cognitive or learning disabilities. This program allows teachers help students learn general education science curriculum with complex and abstract science vocabulary explained clearly and written in concrete terms. The bundle comes with eight complete units and each unit contains five chapters. The program's ready-to-use scien
Slimtown
SlimTown is an academic tutorial program designed to enhance problem solving skills for individuals with a developmental or physical disability. This program allows students to build and manage a small town and influence the lives of the people who live in SlimTown. Students create their towns by placing streets, bike paths and buildings, and adding their own animated kids and adults. As the town grows, it uses up water and trees and produces garbage, giving students an easy way to understand an
SmallTalk Oral Motor Exercises
Designed for people with weak mouth, tongue, and lip muscles and/or poor oral coordination, SmallTalk Oral Motor Exercises is an app that contains videos illustrating cheek, tongue, palate, lip, and jaw exercises that help strengthen the oral musculature. SmallTalk Oral Motor Exercises provides focused, effective rehabilitation. Because each exercise comes as an individual video, users can focus on just the exercises they need and repeat them as many times as they like.
Smart Alex
Smart Alex is a behavior training program designed for use by children with autism and other cognitive disabilities. The program offers eight different levels with a variety of exercises pertaining to expressing emotions. At the first level, users simply click on the eyes and mouth of Smart Alex to change facial expressions. Other levels enable users to use Mayer-Johnson symbols and rebus symbols to select the emotion Alex is to express. At a higher level, keyboard users can hold a simple conver
Smart Oral Motor
Smart Oral Motor is a speech training program and an oral motor skills training program designed for use by occupational and speech therapists and parents working with children with eating, swallowing, speech or fine motor disabilities. This application (or app) allows a parent or therapist to use their Apple iPhone, iPod Touch or iPad to facilitate oral motor skills development in children with specific speech impairments such as apraxia of speech, Down syndrome or craniofacial anomalies. These
Smart Table
The SMART Table interactive learning center is a touch screen and educational aid designed for use by children with learning, cognitive, fine motor or developmental disabilities. This multitouch, multiuser system is designed to encourage collaboration, consensus building and problem solving. The SMART Table is large touch screen mounted on a cabinet so it lays flat horizontally at a height that makes it easily viewed and used by children. It is intended to provide students with a gathering place
Social Skills For Adults With Severe Retardation
Social Skills for Adults With Severe Retardation is a behavior training program designed to measure and teach socially appropriate behavior for individuals with severe retardation. This unique inventory and training program provides the techniques necessary for teaching appropriate social behavior. The program contains evaluation tools, record keeping forms, and detailed training objectives and techniques to teach ten key social skills. Skills taught include: demonstrating appropriate physical i
Social Skills Program (Model Lsg-12)
Social Skills, model LSG12, is a behavior training system in a board game format designed to assist people with cognitive and emotional disabilities in acquiring the socialization skills necessary to get along with others in all aspects of daily life. The program encourages individuals to develop positive interpersonal skills that will allow them to be successful in an inclusive community environment. The game covers such categories as home, school and work, and community and recreation. Topics
Social Success Software
The Social Success Software is an interactive social skill tutorial for adolescents and adults with developmental disabilities, including autism. Each of the 50 skills has five activities: Intro, Self-Talk, Steps, Movie, and Problem Solving.
The first four blend narrated text with role-playing video, while Problem Solving presents multiple-choice comprehension questions. The user management system allows unlimited logins, so a user can personalize content and settings for multiple students.
Soft Tools
The Soft Tools programs are menu driven disk versions of computer programs published in each issue of Cognitive Rehabilitation, a bimonthy publication. The programs are primarily therapeutic games, although programs for use by the clinicians themselves are included. The Soft Tools packages are published on an annual basis. The Soft Tools 94-98 collection contains 30 cognitive rehabilitation exercises that were published between 1994 and 1998 in the Journal of Cognitive Rehabilitation and the Sof
Softtouch Favorites
SoftTouch Favorites is a cognitive skills tutorial program designed for use by young children through teens with cognitive or multiple disabilities. This CD-ROM program offers verses and animation from a variety of age-appropriate favorite songs for those needing reinforcement for cognitive skills or for those learning to use a switch. A press and hold feature requires students to press and hold a switch for a song to play. If the switch is released, the song will pause until the switch is press
Somatosensory Bead Chain (Model 355)
The Somatosensory Bead Chain, model 355, is a sensory integration activity designed for use with children with cognitive, neurological, and visual disabilities. Mounted on a sturdy plastic base with suction cups to secure it in position, this bead curtain provides sensory reinforcement as the child reaches out to cause the bead chains to move.
Songs I Sing At Preschool
Songs I Sing at Preschool is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. This CD-ROM program offers the first verse and corresponding animation of such familiar preschool songs as "Old MacDonald's Farm, " "Five Green and Speckled Frogs,"I'm Bringing Home a Baby Bumble Bee," "B-I-N-G-O," "Five Little Ducks," "Three Little Kittens," and more. The program can be accessed with a mouse, a single switch, touch screen, or Intellikeys (
Sound Smart
SoundSmart is a cognitive skills tutorial program and auditory training activity designed to improve listening skills, following directions, phonemic awareness, working memory, mental processing speed, and impulse control. It is a set of 11 entertaining, multi-level talking Bingo games organized in three modules. (1) Attention Coach - (Beginner, Intermediate, Advanced). In this module, spoken instructions become increasingly complex as the player progresses through a series of alphabet games. Th
Speak Up!
Speak Up! is a cause and effect progam designed to encourage vocalization in children with cognitive or communication disabilities. The program comes with 10 different images that grow, move, and become wider as the user makes sounds into a microphone (not included). The image changes according to the volume of the sound made by the child. Pictures can also be inserted to customize the program to user needs, including family pictures, pets, and places familiar to the user. This program is access
Speaking Dynamically & Speaking Dynamically Pro
Speaking Dynamically and Speaking Dynamically Pro are symbolic communicator, direct selection communicator, and scanning symbol communicator programs designed for making customized, multi-level, picture or word communication boards with speech output. These programs may be used as tools for teaching cause and effect, switches, scanning, symbol training, phrase and sentence structure, spelling, word prediction, or reading activities. As assessment tools, these programs can evaluate augmentative c
Speechprompts
SpeechPrompts is a speech training program and a language tutorial program designed for use by children or adults who have communication or speech disabilities or autism and by speech and language therapists and parents working with these people. This application (or app) allows the user to use their Apple iPhone, iPod Touch or iPad to practice rate, rhythm, stress and loudness of speech. The VoiceChart feature provides real-time feedback on loudness of speech, and it can be used in quiet or lou
Spell-A-Word
Spell-A-Word is a large-print, early academic program designed for use by beginning to advanced letter users. It uses an errorless learning method. Spell-A-Word works on identification, spelling, & word recognition (for reading). It works with an external keyboard, such as RJ Cooper’s Colored-Rows Big Keys, or any Bluetooth keyboard (or *any* USB keyboard). Scaffolding (as much help as needed but as little as possible) is embedded to help those with significant cognitive challenges. This
Splatter
Splatter is a cause and effect training program designed for use by children with cognitive, developmental, and visual disabilities. Accessible by mouse, touch screen, or switch, this program uses colors and sounds to develop cause and effect and color recognition skills. By clicking anywhere on the screen, users stamp or splatter images and each image makes a playful sound when splattered. Options allow the color name to be spoken for auditory reinforcement. A variety of images and colors can b
Sportime Direct Cue
The Sportime Direct Cue is a direction tutorial program designed to guide the direction, movement and placement of body parts for young children (early walkers) and chair users. The program can be used individually or in group sessions. The components consist of curved lines, hand and foot prints, and arrows fabricated from a pliable vinyl material. The user is able to construct multi-sized circles, walk-along pathways, or a pattern of choice with arrows directing the way. OPTIONS: There are six
Spot On Games
Spot on Games is a perceptual training program designed for use by children with cognitive, developmental, or physical disabilities. This program features six age appropriate games accessible by a switch, mouse, keyboard, or touch screen. Each game challenges players to react as objects move across the screen. The games can be played in single- or two-player mode and the size and speed of the moving objects can be adjusted. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREME
Spotlight On Reading & Listening Comprehension Level 1 Interactive Software (Model N61-9-Ws)
Spotlight on Reading & Listening Comprehension Level 1 Interactive Software, model N61-9-WS, is a reading tutorial program designed for use by students with learning disabilities. The program includes over 60 narrated stories at reading levels from 2.0 to 4.9, with 480 multiple-choice questions. Students listen to and read aloud with each story and its follow-up questions and answers. Narrated audio can be turned on and off at any time. Each story screen includes a full-color picture to help
Step By Step
Step by Step is a cause and effect training program designed for use by children with learning or cognitive disabilities or upper extremity disabilities or spinal cord injury. This program teaches the use of a switch. Pressing the switch reveals images and when they are completely revealed, the progrsm causes them to animate. The program has realistic graphics, animnations, and sound effects, and is suitable for all ages. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENT
StepByStep from SOAR Therapy
StepByStep from SOAR Therapy is designed for use by children with ADD/ADHD, learning disabilities, traumatic brain injury, developmental delays or autism. It helps assess and improve sequencing skills for kids and adults with or without cognitive delays. Users drag each step and arrange a sequence into the correct order. StepByStep addresses Activities of Daily Living (ADLs), Instrumental Activities of Daily Living (IADLs), and Transfer skills. There are 52 sequences range from 3-10 steps.
Stickybear Abc
Stickybear ABC is an academic and pre-reading skills tutorial program designed for use by teachers and parents working with children from pre-kindergarten through second grade who have developmental, cognitive or learning disabilities. The program allows a child to use an Apple iPhone, iPod Touch or iPad to learn the letters of the alphabet and the sounds that the letters make. The child starts playing the app by pressing PLAY from the Main Menu and a keyboard appears with the letters A through
Stickybear Abc Deluxe
Stickybear ABC Deluxe is an academic and pre-reading skills tutorial program designed to teach the letters of the alphabet for children from pre-kindergarten through second grade who are developmentally or physically disabled. The program features four separate learning activities which provide skills practice in alphabet learning. Students can use phonics keywords to select, identify, pronounce, write, and choose letters. The program allows the teacher to control the presented material, make ad
Stickybear Opposites Deluxe
Stickybear Opposites Deluxe is an academic and pre-reading skills tutorial program designed to teach the concept of opposites for children from pre-kindergarten through second grade who have developmental or learning disablilities. This software helps children to identify and name opposites such as in/out, big/little, up/down, and over/under in three different activities. The program also helps children develop essential skills relating to code-breaking, language, logic, and problem solving. The
Stickybear Reading Comprehension
Stickybear Reading Comprehension is an academic, reading, language and vocabulary tutorial program designed for children from second grade through fourth grade who have cognitive or learning disabilities. The program provides reading comprehension skills practice with multiple levels. The program features more than 30 level-appropriate stories which provide students practice in recognizing the main idea, defining sequence, finding details, using context to identify words, and understanding cause
Stickybear Reading Comprehension 2
Stickybear Reading Comprehension 2 is an academic, reading, language and vocabulary tutorial program designed for children from second grade through fourth grade who have cognitive or learning disabilities. This program, a sequel to Stickybear Reading Comprehension (see separate entry), continues to provide reading comprehension skills practice with multiple levels. The program features more than 30 additional level-appropriate stories which provide students practice in recognizing the main idea
Stickybear Reading Fun Park
Stickybear Reading Fun Park is an academic, reading, language and vocabulary tutorial program designed for children from pre-kindergarten through third grade who have cognitive or learning disabilities. The program provides reading skills practice with four learning activities. Each activity has multiple levels of difficulty and skills that address both the auditory and visual needs of readers. User selectable phonics skills allow teachers and parents to focus children’s efforts, and the individ
Stickybear Reading Room Deluxe
Stickybear Reading Room Deluxe is an academic, reading, language and vocabulary tutorial program designed for children from kindergarten through third grade who have cognitive or learning disabilities. The program provides reading and thinking skills practice with four learning activities. Each activity features animation and human speech. The main Sentence Builder activity allows students to create their own animations by constructing thousands of possible sentences from noun and verb phrases.
Stickybear Shapes Deluxe
Stickybear Shapes Deluxe is an academic and perceptual tutorial program designed to teach the concept of shapes to children from pre-kindergarten through second grade who have developmental or learning disabilities. This software focuses on shape identification and the names of shapes such as triangle, square and rectangle in four different activities. The Find It activity challenges children to find and name shapes within pictures and the Draw It activity is intended to encourage children’s cre
Stickybear Time
Stickybear Time is a time skills tutorial program designed to teach the concept of time in classroom or at home to children from kindergarten through third grade who have developmental or learning disabilities. The program features illustrated activities with real human speech that lead children through four self-paced sections. Children learn to tell time in hours and minutes with both traditional analog and digital clocks. The school versions and above also come with freely reproducible lesso
Story Comprehension To Go Interactive Software (Model N49-2-Ws)
Story Comprehension To Go Interactive Software, model N49-2-WS, is a reading tutorial and story reading program designed for use by children with learning disabilities. The program can be used by students at all ability levels in a classroom or therapy room to improve comprehension. Ninety high-interest stories cover a readability range of 2.0 to 4.9. Comprehension tasks include vocabulary and semantics, exclusion, paraphrasing and summarizing, sequencing, problem solving, conclusions and infere
Storypals
StoryPals is a reading tutorial, story reading and story writing program designed for use by children with cognitive, communication, language or learning disabilities or autism. This application (or app) allows a child to use an Apple iPad to practice listening and reading comprehension skills with a teacher, parent, or independently. StoryPals comes with 24 original stories ranging in readability levels 2 to 6 with colorful, interactive artwork and imaginative characters. These stories can be r
Storytime Tales
Storytime Tales is a language tutorial program designed to emphasize real-life content and predictable story lines in order to reinenforce concept development for children with cognitive or physical disabilities. Made to encourage group involvement, the program consists of a collection of three stories and utilizes a real human voice, colorful graphics and friendly pictures as well as repetition of speech designed to enhance reading, cognitive and communication skills. Additionally, the program
Student Behavior Intervention Planner (S-Bip)
The Student Behavior Intervention Planner (S-BIP) is a behavioral assessment and Individualized Education Plan / Behavior Intervention Plan program (IEP/BIP) designed for use by teachers of children with disabilities. The program helps educators organize, analyze, and report problem behaviors; identify effective intervention strategies through Functional Behavior Assessment (FBA); and select Goals and Objectives to create an IEP/BIP. The program is available online or in a kit. The online veriso
Studywiz
Studywiz is a reading tutorial program designed for use by children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury. The program consists of four different types of exercises to allow users to practice different aspects of reading skills: read the text and answer questions; read the text in stages, as it is revealed sentence by sentence; read the text as it disappears at a speed selected by the user in order to work on reading faster; or read the tex
Super Solvers Midnight Rescue
Super Solvers Midnight Rescue is a reading tutorial program designed to develop comprehension and deductive-thinking skills for individuals who are developmentally disabled. Children build on these skills as they collect clues and try to discover who is the Master of Mischief in disguise. The program builds essential reading comprehension skills and word power as players read for main ideas, recall key facts, draw inferences and build vocabulary. It improves deductive thinking skills through gat
Super Switch Puzzles
Super Switch Puzzles is a cause and effect training program designed for use by children with cognitive or severe physical disabilities. The program includes six switch-accesible puzzles with 40 puzzle photos. Other pictures can be loaded into the program. Users can access the puzzle activities in any of three ways: single switch cause and effect, two switch step scanning, or single switch auto-scanning. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQU
Swim, Swam, Swum: Mastering Irregular Verbs
Swim, Swam, Swum: Mastering Irregular Verbs is a language and reading tutorial program with optional voice output and alternate access designed to train over 200 high-frequency irregular verbs in their present, past, and past perfect forms for individuals with language learning, developmental, physical, or hearing disabilities, or autism. Accessibility is available through a keyboard, touch screen, single switch or mouse. There are four verb training activities. The first trains 30 early develop
Switch Games For Preschoolers
Switch Games for Preschoolers is a control switch training program designed for use by young children with uppper extremity or multiple disabilities. Games include Frog & Fly, Switch Kids, and Match 1, 2, & 3. These games aid in the development of such basic switch skills as cause and effect and press and hold, as well as more advanced skills such as linear scanning and two switch step scanning. COMPATIBILITY: The hybrid CD-ROM offers versions for use on Macintosh and IBM and compatible
Switch Games For Teens
Switch Games for Teens is a control switch training program designed for use by teens and preteens with uppper extremity or multiple disabilities. Games include Arcade, Switch Wars, and Scan & Match 4, 5, & 6. Arcade's options include simple cause and effect and linear scanning. The Scan & Match activities encourage visual discrimination while focusing on the pictorial categories of food, clothing, grooming items, people, places, and signs. A variety of skill levels is offered. COMPA
Switch Intro
Switch Intro is a control switch training program designed to develop switch use capabilites and to build cause and effect skills for persons with cognitive and physical disabilities. This program includes animated activities such as (1) Colors; (2) Piece-by-Piece; (3) Hidden Pictures; (4) Step-by-Step; (5) Willy the Worm; (6) Make It Sound; (7) Start to Scan; and (8) Match Scan. The activities are designed to offer varying difficulty levels. Options are available for changing scan speeds, choic
Switch It - Change It
Switch It - Change It is a pre-reading tutorial program, a cognitive skills tutorial program, a language skills tutorial program, and a training system for matching/sorting/assembly designed to teach 1 to 4 players, ages 18 months to 3 years, matching, identification, and selection. Colorful, animated common objects are presented on the screen. Three-dimensional objects (extra) are shown to the user who then selects the matching on-screen object using a single switch switch. COMPATIBILITY: For u
Switch On Original
Switch On Original is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program can be operated with a mouse, the space bar, a single switch, or a touch screen and offers four basic activities: Picture building, picture matching, reaction timing, and speech recognitoin. Picture building requires the child to build a picture and then the picture activates. Picture matching requires matching of pictures. Reaction timing requ
Switch On Travel
Switch On Travel is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program can be operated with a mouse, the space bar, a single switch, or a touch screen and offers four basic activities using pictures of vehicles with animation and sound: Picture building, picture matching, reaction timing, and speech recognitoin. Picture building requires the child to build a picture and then the picture activates. Picture matching r
Switch On Zoo
Switch On Zoo is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program utilizes zoo animals as a theme and can be operated with a mouse, the space bar, a single switch, or a touch screen. Users perform activities such as picture matching, choice making, and matching pictures to the spoken word. The level of difficulty can be changed to meet the needs of different users. COMPATIBILITY: For use on IBM and compatible comp
Switch Skills Champioins
Switch Skills Champions is a cause and effect software program designed for use by children with cognitive and intellectual disabilities as well as those with limited upper extremity coordination and strength disabilities associated with cerebral palsy, muscular dystrophy and developmental delays. This program features five sports that are included in the Olympics or Paralympics. It can be used by one or two players to assist in developing turn taking skills. Players can try basketball, volleyb
Switchit! Arcade Adventure
Switchit! Arcade Adventure is a control switch training program designed for use by children with upper extremity and multiple disabilities. Users also build eye-hand coordination as they help Ziko the robot accomplish a series of tasks. Five levels of play allow students to steer a helicopter to rescue Ziko from a tropical island, reload his fuel tank, fly off in his rocket, and maneuver through a series of springs and levers. Users not only click switches to move Ziko, they must also be sensit
Switchit! At Home
SwitchIt! At Home is a cause and effect training program designed for children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury. In this program, users build a selection of household appliances, such as a coffee maker, food processor, vacuum cleaner, or microwave. When users succeed in building the appliance, there is an animated reward with real sound effects. Images are suitable for all ages. Input access is through a mouse, keyboard, touchscreen, sw
Switchit! Diggers
SwitchIt! Diggers is a cause and effect training program designed for use by children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury. This cause and effect program is for children who are motivated by large vehicles and earth moving equipment. It has graphics, animation, and sound effects for ten different vehicles, including a fork-lift, cranes, backhoes, and dump trucks. The program is fully configurable for one or more switches, mouse, touchscreen
Switchit! Gadgets
SwitchIt! Gadgets is a cause and effect training program designed for use by children with learning, cognitive, upper extremity, or fine motor disabilities or spinal cord injury. This cause and effect switch program allows users to build up electronic gadgets on the computer screen, then see and hear them working. Devices include a computer, stereo, radio, camera, digital alarm clock, cassette player, video, stopwatch, fax machine, and cell phone. The program can be configured to determine which
Switchit! Maker 2
SwitchIt! Maker 2 is a lesson authoring program designed to enable teachers of children with cognitive or severe physical disabilities to create customized, switch-accessible cause and effect programs for their students. This program turns text, images, movies and sounds into simple on-screen activities accessible using a mouse, whiteboard, touch monitor, keyboard, or switches. Children can also use it to make activities as part of a lesson. Export and import features allow activities to be tran
Switchit! Opposites
SwitchIt! Opposites is is a cognitive skills and language tutorial program designed for use by children who cognitive or severe physical disabilities. Accessible with one or two switches, the program introduces concepts such as big and little, in and out, hot and cold, up and down, and open and closed. Two or more objects appear on the screen with a question; when the user selects the appropriate object to answer the question, a visual reward is given. The program offers multiple settings that a
Switchit! Scenes
SwitchIt! Scenes is a control switch training program designed for use by children with physical or cognitive disabilities. Players use a switch to build the elements of an action scene. A final press results in an animated reward. The program includes configurable options for the number of key presses, switch settings, and activity choices. A two switch option allows for turn taking. COMPATIBILITY: For use on IBM and compatible or Apple Macintosh computers.
SwitchMan
SwitchMan is designed for use by children with cognitive and motor disabilities associated with neurological involvement such as cerebral palsy, traumatic brain injuries, or muscular dystrophy. It is a cause and effect activity that tries to make an impact with the learner through full-screen animations and sound effects. With SwitchMan, the full-screen built-in guide, the learner is assisted through the cause/effect process. There are three types of animations, and 78 in all. Controls such as R
Symbolsupport
SymbolSupport is a voice output symbolic language communicator program and symbolic language library designed for use by individuals with communication, learning or cognitive disabilities or autism. This application (or app) allows the user to use an Apple iPhone, iPod Touch or iPad to add symbols and speech to text. The program automatically adds symbols to text as the user types, and symbols can be set to appear above or below words. Documents are read with a text-to-speech voice while text is
Talktime With Tucker
Talk Time with Tucker is a speech training program designed to encourage children with with language learning disabilities, developmental disabilities, physical disabilities, visual disabilities or autism to practice a variety of vocalization skills and to experiment with the duration, pitch, and volume of their utterances. The program not only encourages expressive verbalization, it fosters conversation turn-taking and builds imagination and confidence. It features voice activated animation ro
Tea Party
Tea Party is a pre-reading tutorial program, a training system for matching/sorting/assembly, and a cognitive skills tutorial program designed to teach classification to children ages 3 to 5 years. Using a PowerPad (see separate entry) or IntelliKeys overlay, users shop at a toy store, a clothing store, a grocery store, and a pet store to select items for a tea party. The complete set includes a program disk and an overlay. COMPATIBILITY: For use on Apple and Macintosh computers. SYSTEM REQUIREM
Teacher's Cupboard
Teacher's Cupboard is a language tutorial program designed for use by children with learning and reading disabilities. Available in a home user version or a single-user school version, this programs draw young learners into magical lands with kangaroos and giants to find the gifts teachers desire. This interactive literacy program offers two adventures to lead children through focused literacy activities where they practice skills such as identifying beginning letter sounds, story sequencing, an
Teaching Kids To Prepare For School (Cbcd)
Teaching Kids to Prepare for School is an academic tutorial, independent living skills and problem solving skills training program for use by parents and teachers working with pre-school children with cognitive, learning, or vision disabilities. This series of 43 duplicatable books or 43 duplicatable CD-ROMs can be used by parents and teachers at home or in school to instruct children in six areas - Math and Problem Solving Skills; Reading and Language Development; Developing Your Child's Physic
Teddy Games
Teddy Games is a cause and effect training program and switch controlled game program library designed for use by children with learning or cognitive disabilities or spinal cord injury. This program contains 12 fun activities with animation and sound. Activities include click to make something happen, matching and sorting, dominoes, creating a scene, and dressing a teddy bear. The games are accessible through a mouse, touchscreen, or switch. COMPATIBILITY: For use on Macintosh or IBM and compati
Teen Tunes Plus
Teen Tunes Plus is a cognitive skills tutorial and a control switch training program designed for use by pre-teens and teens with severe cognitive or physical disabilities and adults learning to use a switch. This program combines a variety of musical interludes with large, interesting graphics, beautiful pictures, and surprising animations. It enciourages intentional use of the switch, improvies visual or auditory attention, enables choice making, and gives the student control over the environm
Teenage Switch Progressions
Teenage Switch Progressions is a control switch training program designed for use by teenagers with upper extremity disabilities. This program includes five simulation activities designed for those making the transition from randomly activating a single switch to activating a switch with specific timing. The skills taught include cause and effect (level 0) and attending to extended tasks (level 1), following directions (level 2), and responding to visual or auditory computer information (levels
Tell A Tale
Tell A Tale is a story writing program designed for use by children with cognitive or learning disabilities. This program encourages children to write their own three-sentence stories using the 100 combination offered by the software. Each story has an opening, a setting, an actor, and action, all illustrated with animation. The program also offers clear narration in male or female voices, highlighted text, and an interface simple enough for early learners. Full teacher controls and three levels
Test Of Attention For Infants Kit (Model 3106)
The Test of Attention for Infants Kit, model 3106, is a test designed to target infants who may be at risk for later cognitive delays, attentional deficits and learning disabilities. The test consists of four subdomains which are Visual Attention, Tactile Attention, Auditory Attention and Multi-Sensory Attention. It evaluates the infants ability to initiate and sustain attention, persist and maintain interest, shift attention between stimuli and focus attention when challenged. The kit includes
The Backyard
The Backyard is an academic tutorial program designed to allow students to explore science and social skills for children with a developmental or physical disability. Children learn about animals, discovering that each one has a preferred habitat with a particular kind of climate. They can experiment to see what happens when animals interact. Other activities acquaint students with the concept of life cycles, where they can see a caterpillar turn into a butterfly. Activities in the Teacher's Gui
The Best Of Kidtech
The Best of KidTech is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses one verse of each of six songs songs, including "Five Green and Speckled Frogs" and "I'm Bringing home a Baby Bumblebee," to teach cause and effect, object permanence, tracking, and attention skills. The variety of songs and graphics keep interest high. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see
The Rodeo
The Rodeo is a math and cognitive skills tutorial program designed for use with children, teens, or adults with cognitive, upper extremity, or vision disabilities. This program uses a trip to the rodeo with age-appropriate graphics, songs, and animation to teach cause and effect, matching, and early number concepts. A "Let's Choose My Song" feature is designed specifically for users with vision disabilities. The program may be accessed using a mouse, a touch screen, a single switch, or Intellike
The Sentence Master: Program For Success In Reading Level 1
Sentence Master: A Program for Success in Reading Level 1 is a language and reading tutorial program designed to increase reading comprehension, foster independent reading and facilitate classroom inclusion for children and adults with language learning, developmental, or hearing disabilities, or autism. This program is useful for teaching reading skills to students who have difficulty with phonics or oral language, or who have impulsive learning styles and for teaching English as a second langu
Thinkin Things Collection 1
Thinkin' Things Collection I is a cognitive skills tutorial program designed to develop a wide range of thinking skills including visual and auditory memory, visual and discrimination, and logic and creativity for children who are developmentally delayed. The program offers six activities where students make logical comparisons, work with attributes, deduce "secret rules," and repeat and improvise musical patterns and tunes. Flying Spheres and Flying Shapes allow students to experiment with spat
Thinkin Things Collection 2
Thinkin' Things Collection 2 is a perceptual training program designed to help students build higher level thinking skills for children who have a learning disability. This program is available in the original disk version or the new CD-ROM format, and contains the same familiar characters from Thinkin' Things Collection 1. It is designed to help students learn to read and write rhymes and recognize symbol/sound relationships. There are also games to develop their memory, listening and observati
Thinkin Things Collection 3
Thinkin Things Collection 3 is a computer instruction program designed to build students' thinking and problem solving skills for individuals with a developmental disability. This program will challenge students to develop logical reasoning, analyze and synthesize information, explore elementary computer programming concepts, experiment with physics properties and build key problem solving skills. It allows students to learn how to observe, investigate, and solve problems more efficiently and ef
Thinkin' Science
Thinkin' Science is a science tutorial program designed for use by children with cognitive and learning disabilities. Five environments introduce students to the scientific methods and concepts needed to understand basic Earth, life, and physical sciences. Students learn to think like scientists as they solve problems using hypothesis, experimentation, observation, and deduction. The program covers major topics in Kindergarten to second grade science curriculums with hundreds of problems. A vari
Thinkin' Science Zap!
Thinkin' Science ZAP! is a science tutorial program designed for use by students with cognitive and learning disabilities. Working with laser beams, electrical circuits, and "visible" sound waves, students practice valuable thinking skills while experimenting within a scientifically accurate environment. Skills developed include observation, prediction, deductive reasoning, conceptual modeling, theory building, and hypothesis testing. The program features Virtual Manipulatives that provide hands
Thinkin' Things Frippletown
Thinkin' Things FrippleTown is a cognitive skills tutorial program designed for use by children with cognitive and motor disabilities. As users discover the Fripples and the town they call home, they participate in four activities to develop problem-solving skills. In the Fripple Delivery Van, students take charge of a delivery van as they develop spatial skills while delivering packages to Fripples around town. In this three-dimensional environment, they discover multiple ways to solve problems
Tizzy’s Toybox V2
Tizzy’s Toybox V2 is a computer software that is designed for use by individuals with developmental delays, learning and & cognitive disabilities. It introduces early learners to basic literacy and numeracy skills. The CD-ROM contains 12 simple, interactive activities that, whilst fun to complete, will develop children’s understanding of concepts such as sequencing stories, identifying letter sounds, matching numerals with sets of items. Each activity has three levels of difficulty, allowi
Touch Fun Fair
Touch Fun Fair is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Ghost Train, Coconut Shy, Darts, Ring Toss, Grab Bag, and Bumper Cars and develop cause and effect, visual discrimination, matching, and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Macintosh version re
Touch Games 1
Touch Games 1 is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Pin Wheel, Rockets, Dasher Dog and Annabel, Honey Bee, Memory Doors, and Hectic Highways and develop cause and effect, visual discrimination, matching, and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Ma
Touch Games 2
Touch Games 2 is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Buzz Off, Wake Up, Brian's Bus, Magic Painting, and Sort and See, and develop cause and effect and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Macintosh version requires an LC III or faster processor, 8
Touch Here
Touch Here! is a visual stimulation activity designed for use by individuals with profound disabilities. The program provides visual stimulation by displaying a variety of light patterns and animations. Patterns appear wherever the touch screen is touched or at the cursor position when the mouse is clicked. Options enable color preferences to be set. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Pentium or better processor, Windows 95, or CD-ROM drive.
Touch It Series
The Touch it Series is a cognitive skills tutorial program designed for use by students with cognitive or learning disabilities. Users develop hand-eye coordination skills by touching objects to eliminate them as they travel across the screen. Using the mouse, touch monitor, or an interactive whiteboard, students target and explode the objects. The speed, size, and color of every object can be controlled by the teacher or therapist who may adjust the pointer size, number of objects, and designat
Touch It! Conceptual Skills
Touch It! Conceptual Skills is a set of seven cognitive skills training programs for the IBM TouchWindow system. (See separate entry.) These computer software programs are designed to teach and assist persons with cognitive disabilities in developing short-term memory, basic reasoning, visual scanning, categorizing, and perceptual discrimination with a focus on memory enhancement, basic reasoning, and conceptualization of abstract ideas. The programs are interactive; users participate with the t
Touch!
Touch! is a cause and effect, visual perception, and touch training program designed for use by children with learning or cognitive disabilities. The program is designed to help children develop visual perception skills along with touch or mouse skills. In this program, the student has to touch or click on colorful shapes to see and hear a reward. The program has three configurable games: touch the shapes or all the shapes; touch the shape when it peeps from behind the edge of the computer scree
Towards Independence Intellikeys Bundle
The Towards Independence IntelliKeys Bundle is a vocabulary tutorial program and keytop overlay set designed for use with children and adults with physical and cognitive disabilities. The set includes the Picture Cue Dictionary, First Money, Making Change, Spending Money, WordWise, and Looking for Words software from Attainment Company (see separate entries) on a Macintosh/ Windows CD-ROM and the appropriate IntelliKeys (see separate entry) overlays. COMPATIBILITY: For use on Macintosh or IBM an
Traffic Light (Model 1800, 1810, & 1820)
The Traffic Light is a wall-mounted, touch-activated toy designed to introduce children with cognitive or physical disabilities to cause and effect concepts and to identify traffic lights and their meaning. Model 1800 is a light only model which turns on the red, yellow, or green light when the corresponding lens is touched. Model 1810 is a busy box model which adds music, vibration, or a pleasant buzz to the light when the lens is touched. Model 1820 is the Vocal Traffic Light model which has r
Transistor Radio Cheek Switch.
--- "DO IT YOURSELF" ENTRY ------- PURPOSE: Simple cheek switch may be attached to transistor radio to enable child to turn it on with a slight movement of the head. Device is constructed of transistor radio, subminiature lever switch, large bobby pin, plastic coated wire, plastic lid from food container or tennis ball can, cardboard and rosin core solder. COMMENTS: Can be used to teach simple cause and effect relationships to child who has very limited movement. SKILLS REQUIRED: Soldering. AUTH
Transition To Work (Eles)
Transition to Work is a prevocational job skills training system and job readiness tutorial program designed for use by individuals with learning, cognitive, or vision disabilities. This series of 42 duplicatable books, 42 duplicatable CD-ROMs, and 42 online lessons can be used by high school students and adults independently or in a group and is designed to help equip students with the knowledge and skills to set goals for themselves and make better personal choices. This series offers two unit
Treasure Cove!
Treasure Cove! is an academic tutorial program designed to improve undersea science knowledge while building reading, thinking, and math skills for individuals who are developmentally delayed. This program aims to develop thinking skills such as analyzing facts and and drawing conclusions, and provides exposure to scientific facts and principals, especially those of ocean life. There are over 300 spoken problem solving questions and an exciting introduction help children play more easily and mot
Treasure Mountain!
Treasure Mountain! is a math and reading tutorial program designed to teach reading, thinking, math and science skills to children who are developmentally delayed. This program builds on reading comprehension and vocabulary; sorting and pattern matching; arithmetic skills including addition, subtraction, multiplication and division; and science concepts. It also covers other skills such as work identification, object comparison and deductive thinking. Over 350 spoken questions and hints make pla
Turn-Talking
Turn-Talking is a behavior training program designed to teach conversational skills to children with cognitive disabilities. This program takes children on a guided tour of taking turns to talk. A supervisor writes a script and has people close in age to the user record the user's phrases and then the program conducts the converstion. By enabling users to write scripts, record phrases, and import pictures, the program can be customized. The program also includes pictures that can be used. This p
Turtle Teasers
Turtle Teasers is a cognitive skills tutorial program designed for use with children and teens with cognitive and upper extremity disabilities. The program provides three animated games with flexible levels of difficulty. Included are The Shell Game in which players identify which turtle has stolen the tomato, The Pond in which players observe and locate the hidden tomato, and The Tomato Dump in which players work to dump the tomatoes as fast as they can.This program can be accessed with a mouse
Twenty Categories
Twenty Categories is cognitive skills tutorial program designed to provide practice in using categorization skills through the use of multiple choice questions for children and adults with language learning, developmental, severe physical, visual or hearing disabilities, or autism, as well as adults with traumatic brain injury or aphasia. Three hundred nouns in 20 categories are contained on two disks. The questions train categorization concepts in three ways: Inclusion: Category to Noun, Inclus
Unity
Unity is a direct selection communicator program and a cognitive skills and vocabulary tutorial program designed for use by persons with communication or cognitive disabilities. The Minispeak application program is a vocabulary program for use with Prentke Romich communication devices (see separate entries). The vocabulary is pre-selected and pre-stored; the icons have already been chosen to represent the vocabulary and the overlay has been arranged in a logical array. Vocabulary is divided into
Vast Autism 1-Core
VAST Autism 1-Core is is a speech training program and an oral motor skills training program designed for use by people with speech or communication disabilities, autism or apraxia and by occupational and speech therapists working with people with these disabilities. This application (or app) combines the concept of video modeling with written words and auditory cues to help individuals acquire relevant words, phrases and sentences. VAST Autism's mirror feature promotes oral motor sequencing and
Vast Songs 1 - Intro
VAST Songs 1 – Intro is a speech training program and an oral motor skills training program designed for use by people with speech or communication disabilities, autism or apraxia and by occupational and speech therapists working with people with these disabilities. This application (or app) allows a person to use their Apple iPhone, iPod Touch or iPad to facilitate and improve communication abilities. The app comes with a user guide and the following 10 songs: Happy Birthday, Row Your Boat, Twi
Vasttx - Key Words
VASTtx – Key Words is a speech training program and an oral motor skills training program designed for use by people with speech or communication disabilities, autism or apraxia and by occupational and speech therapists working with people with these disabilities. This application (or app) allows a person to use their Apple iPhone, iPod Touch or iPad to learn and practice the basic motor speech patterns necessary to produce all of the consonant phonemes. The user can see close-up VAST videos of
Vasttx - Therapy Samples
VASTtx – Therapy Samples is a speech training program and an oral motor skills training program designed for use by people with speech or communication disabilities, autism or apraxia and by occupational and speech therapists working with people with these disabilities. This application (or app) allows a person to use their Apple iPhone, iPod Touch or iPad to facilitate oral motor skills development. The app provides a selection of VAST videos which illustrate simultaneous visual and auditory in
Verb Fill-Ins
Verb Fill-Ins is a language tutorial program designed to provide cognitive training in use of verbs. A sentence with the verb missing is presented, followed by a list of three verbs. The user selects the appropriate verb using the space bar and the return key. The program provides visual and auditory reinforcement. Verb Fill-Ins has features that keep track of user progress and allow clinicians to author their own programs. COMPATIBILITY: For use on Apple IIc, Apple IIe, and Apple IIGS computers
Verbs 1
Verbs 1 is a reading tutorial and vocabulary enhancement program for people with cognitive and communication disabilities. It is designed to teach simple verbs necessary for basic functional literacy. It is part of a series that teaches verbs that also includes Verbs 2 and Verbs 3 (see separate entries). The application contains 80 videos and is narrated with human-quality audio. One instance of Verbs 1 can be used on the same device by multiple people and administered by a therapist or care pro
Verbs 2
Verbs 2 is a reading tutorial and vocabulary enhancement program for people with cognitive and communication disabilities. It is designed to teach and reinforcing verbs that are critical for independent living in the home or the community or at school or work. It is part of a series that teaches verbs that also includes Verbs 1 and Verbs 3 (see separate entries). The application contains 80 videos and is narrated with human-quality audio. One instance of Verbs 2 can be used on the same device by
Verbs 3
Verbs 3 is a reading tutorial and vocabulary enhancement program for people with cognitive and communication disabilities. It is designed to teach and reinforcing verbs that are necessary for functional literacy and critical for independent living in the home or the community or at school or work. It is part of a series that teaches verbs that also includes Verbs 1 and Verbs 2 (see separate entries). The application contains 80 videos and is narrated with human-quality audio. One instance of Ver
Vibrating Sack
Vibrating Sack is switch operated device designed to provide vibro-tactile feedback for children with sensory or physical disabilities. The device is a soft cloth bag with a vibrating unit inside. When a single switch connected to the sack is activated, the sack vibrates gently. The tactile feedback provided by the vibrating of the device can be a useful reinforcement for training young children with sensory impairments, to associate the cause and effect of their actions. POWER: 1 "C" battery.
Virturl Motor Skills
VIRTUAL MOTOR SKILLS, Program #630, is a software program designed to give the user with limited motor skills the virtual experience of performing tasks by picking up, putting down, and moving objects around using 1 or 2 switches, a mouse click, or the computer keyboard. Skills introduced in this activity include the following: eye-hand coordination, scanning, matching, sequencing and sorting. In many of the activities, the user controls a life-like hand to complete tasks such as picking up colo
Vispa
VISPA is cognitive rehabilitation software designed specifically for persons with visuospatial deficits. The program currently consists of nine groups of exercises: Scanning, Visual Matching, Completing Lines, Completing Figures, Construction Praxis, Error Detection, Cancellation, Park a Car, and Drive a Car, plus an Assessment and an Acquaintance program. Each exercise emphasizes several skills, and some skills are covered in more than one exercise. The VISPA program reacts to the user' s respo
Visuospatial I
Visuospatial I is a series of six visual spatial training programs. Maze I, II records time and errors for user to maneuver through a floor plan as rapidly as possible without hitting the walls. Cube-in-the-Box I, II records time intervals for user to keep a cursor in a randomly jumping frame. Line Orientation I, II displays an array of lines and asks the user to rotate a single line on the right of the screen to match a randomly selected item in the array, matching either visually or from memor
Visuospatial Ii
Visuospatial II is a series of seven visual spatial training programs. Perceptual/Motor I requires the user to position a line so that it mimics a target line. Guess Which Shape fills in a figure so that it emulates one of four, eight, or 16 target shapes; the user has to identify which target shape is being filled in. How Many Block requires the user to enter the number of blocks required to create a randomly-drawn pattern. Labyrinth is a 3-dimensional maze that is run within a designated time
Vocational Academic Curriculum (Vac)
The Vocational Academic Curriculum is a prevocational job skills training system designed for use by individuals with learning, cognitive, or vision disabilities. This series of 70 duplicatable books can be used by high school students and adults independently or in groups and is designed to make reading and mathematics relevant to students' working lives. These duplicatable books integrate mathematics and reading into 14 different vocations. Within each of the vocations, there are five books: M
What Rhymes
What Rhymes is an auditory perceptual and behavior training program and a language, reading and vocabulary tutorial program designed for use by parents and teachers working with children with low vision or learning, communication, developmental, cognitive, hearing or learning disabilities or autism. This application (or app) is intended for use with the Apple iPad, iPhone or iPod Touch. What Rhymes contains 118 images and the child can be shown four objects at a time and asked which two rhyme. F
What's The Expression For Ios
What's the Expression for iOS is a behavior training program and an independent living and personal skills tutorial program designed for use by parents or teachers working with children with emotional or developmental disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPhone, iPod Touch or iPad to teach a child about various emotions such as happy, angry, tired, surprised, and sneaky using graphics with facial expressions. Pictures of emotions with co
Wheel Of Sounds
Wheel of Sounds is a cause and effect training program designed for use by individuals with cognitive disabilities. This switch-activated game plays an object's sound when the object is selected by the spinner. The spinner is activated by step scanning, timed scanning, a single switch press, a mouse click, or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Wheel of Sounds gives the user the capability of setting the field of pictures to disp
Wheels On The Bus I
Wheels on the Bus I is a pre-reading tutorial program and cognitive skills tutorial program designed to assist children ages 18 months to 5 years in identifying objects and people by actions or sounds. The program sings 5 verses of the nursery school song, including mommie, baby, doors, kids, and horn. Verses are activated by pressing the corresponding picture on the overlay for the PowerPad expanded keyboard (see entry), Intellikeys, or TouchWindow (see entry). The complete set includes the pr
Wheels On The Bus Iii
Wheels on the Bus III is a pre-reading tutorial program and a cognitive skills tutorial program designed to teach children ages 18 months to 3 years to identify people or objects by their sound or action. The program is activated to sing on of five verses of the popular nursery song by pressing the picture corresponding to the verse on the PowerPad (see separate entry), IntelliKeys, or TouchWindow overlay. Verses include people, money, brakes, seat belt, and wheelchair lift. The complete set inc
Where In The World Is Carmen Sandiego? Junior Detective Version
"Where In The World Is Carmen Sandiego?" is a memory improvement tutorial program designed to introduce world geography for students who have a developmental or physical disability. Students chase Carmen and her V.I.L.E. henchmen through seven regions of the world while using their deductive reasoning skills to determine each move. The program is icon-based and does not require reading skills. With the use of visual skills rather than text-based clues, students develop memory and matching skills
Which Does Not Belong
Which Does Not Belong is an auditory perceptual and behavior training program and a language and reading tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach children to discriminate which items do not belong in a group as well as introduce them to the negative concept of “not.” The app contains 120 images
Which Go Together
Which Go Together is an auditory perceptual and behavior training program and a language and reading tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to help children develop visual discrimination skills and understand different objects and events. The app contains 120 images. For visual learners, the child can
Whizzimo
Whizzimo is an IOS application that is designed to help teach individuals with dyslexia in reading and spelling. Whizzimo account is accessible on any tablet or computer. Move between devices without missing a step. Whizzimo is designed to support current instructional routine. Everything from the sound tiles' colors to the concepts covered are customization with just a few clicks. Whizzimo is equally effective when used on its own or alongside a current reading system.
Whizzimo works well on a
Why? Because
Why? Because is a language tutorial program designed for use with children with cognitive and communication disabilities. This set can be used for reading skill development or for communication training. Designed to demonstrate cause-and-effect, inference, and speculation about everyday events, each card in this set of 62 cards illustrates a cause-and-effect relationship, such as a picture of a boy playing with matches near a curtain and a picture of the curtain on fire, or a picture of a girl f
Wonkidos: Playing With Friends
Wonkidos: Playing With Friends is a behavior training program and a personal skills and independent living program designed to teach children with developmental, emotional, learning, communication or cognitive disabilities or autism how to ask a friend to play. This digital video offers a step-by-step demonstration using animated characters. Special topics include eye contact, communication and smiling at friends. The video teaches proper ways to approach and greet another child, as well as ways
Word Maker
Word Maker is a reading tutorial program designed for use with children who have dyslexia and other learning disabilities. This program consists of 149 alphabet pictogram cards in five ring-bound packs with a stand. In addition to single consonants and vowels, the system presents diagraphs, blends, silent combinations, and suffixes. Each card features color coded letters and a corresponding pictogram. An unlimited number of words may be created by flipping the cards. DIMENSIONS: Letters are 2.5
Wordwise Intellikeys Bundle
The WordWise IntelliKeys Bundle is a vocabulary tutorial program and keytop overlay set designed for use with children and adults with physical and cognitive disabilities. The set includes the WordWise software (see separate entry) with six sets of 80 words from Attainment Company on a Macintosh/ Windows CD-ROM and the appropriate IntelliKeys (see separate entry) overlay that works with all word sets. COMPATIBILITY: For use on Macintosh or IBM and compatible computers. SYSTEM REQUIREMENTS: The
Work Behavior Training Program
The Work Behavior Training Program is a prevocational job skills training system designed for use with individuals with cognitive disabilities. This program introduces and teaches 34 workplace behavior skills under the categories of social skills, work-related skills, and job-specific skills. This system assists individuals in recognizing both real and potential problems before they result in job loss. The program offers both assessment and training activities. The set includes 50 individual fol
Worm Squirm
Worm Squirm is a pre-reading tutorial program and cognitive skills tutorial program designed to help teach children ages 3 years through first grade counting and classification and categorization concepts. The student tries to direct a worm through a path on the computer screen. The worm can be directed by pressing four large arrows (up, down, right, left) using the PowerPad expanded keyboard (see entry) or IntelliKeys. COMPATIBILITY: For use on Apple and Macintosh computers. SYSTEM REQUIREMENTS
Young MacDonald's Farm
Old MacDonald's Farm Deluxe is a language tutorial program designed for use with young children communication, cognitive, upper extremity, and vision disabilities, as well as developmental delays. In this software program, Young MacDonald has planted Singing Strawberries, while encouraging the animals to play hide and seek. Children use their visual and auditory skills as they engage while interacting with characters on Young MacDonald’s Farm.
Zurk's Learning Safari
Zurk's Learning Safari is an academic tutorial program designed to introduce cognitive skills for life science, math and pre-reading for individuals with a developmental or physical disability. Zurk leads students through seven activities that range from exploring the animal kingdom, to swimming in a bowl of alphabet soup, to completing colorful puzzles. The program offers open-ended, explore and discover learning. Students learn shapes, colors, patterns, and upper and lower case letters; sharpe
Zurk's Rainforest Lab
Zurk's Rainforest Lab is an academic tutorial program designed to develop language, life science, math and thinking skills for individuals with a developmental or physical disability. Through exploring the Central American rainforest, students will sharpen reading, writing and critical thinking skills, while learning basic math, geometry and life science. On their adventures, students engage in five activities including completing pattern puzzles, classifying animals, and searching for camouflag